From: Daniel W. <dwi...@gm...> - 2008-02-27 17:14:34
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Hi, I'm having a little problem concerning materials. My scenegraph looks exactly like the one Antonio posted a few months ago MaterialGroup 1 | Geometry 1 | MaterialGroup 2 | Geometry 2 Is there any way to make Geometry 2 use Material 2? Maybe using a ChunkMaterial instead of MaterialGroups with a SimpleMaterial? I want to do this, because I want to highlight an object by drawing a bright green bounding box around it. For the bounding box to move, and scale with the object I want it to be a child of the object. But still, I would like the bounding box to be of another material than the object.. Any Ideas are very much appreciated! Cheers, Daniel -- Daniel Wickeroth Moltkestraße 88 50674 Köln Home 0221 3569325 Work 0221 478 86502 Mobil 0176 700 40 252 |