From: Gottfried H. <to...@my...> - 2004-09-14 18:08:04
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Hey, thank you! I tested it, but none of the bots managed to get=20 positive scores. Well, maybe that is Darkplaces' fault. You should talk=20 with LordHavoc about this issue. He has fixed a lot of bugs in his=20 engine and surely will also fix this one. I added the file to CVS, but when I did the commit, I saw that a lot of=20 stuff was waiting for the commit. It all has my message now. Here is a=20 full output. Who added this and why didn't you use the commit? Is=20 something screwed up? knoppix@box:~/temp/oq/cvs/pak0/maps$ cvs -z3=20 -d:ext:rs...@cv...:/cvsroot/openquartz commit -m "thx to=20 mindhog for this waypoint files" cvs commit: Examining . cvs commit: Examining aardtex cvs commit: Examining textures rs...@cv...'s password: Warning: No xauth data; using fake authentication data for X11 forwarding= =2E ? box.pts ? box.h2 ? box.h1 ? b_shell1.pts ? b_shell1.h2 ? b_shell1.h1 ? b_shell0.pts ? b_shell0.h2 ? b_shell0.h1 ? b_rock1.pts ? b_rock1.h2 ? b_rock1.h1 ? b_rock0.pts ? b_rock0.h2 ? b_rock0.h1 ? b_nail1.pts ? b_nail1.h2 ? b_nail1.h1 ? b_nail0.pts ? b_nail0.h2 ? b_nail0.h1 ? b_explob.pts ? b_explob.h2 ? b_explob.h1 ? b_exbox2.pts ? b_exbox2.h2 ? b_exbox2.h1 ? b_bh25.pts ? b_bh25.h2 ? b_bh25.h1 ? b_bh100.pts ? b_bh100.h2 ? b_bh100.h1 ? b_bh10.pts ? b_bh10.h2 ? b_bh10.h1 ? b_batt1.h2 ? b_batt1.h1 ? b_batt0.h2 ? b_batt0.h1 ? am1.pts ? am1.prt ? am1.h2 ? am1.h1 ? : Checking in am1.bsp; /cvsroot/openquartz/pak0/maps/am1.bsp,v <-- am1.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_batt0.bsp; /cvsroot/openquartz/pak0/maps/b_batt0.bsp,v <-- b_batt0.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_batt1.bsp; /cvsroot/openquartz/pak0/maps/b_batt1.bsp,v <-- b_batt1.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_bh10.bsp; /cvsroot/openquartz/pak0/maps/b_bh10.bsp,v <-- b_bh10.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_bh100.bsp; /cvsroot/openquartz/pak0/maps/b_bh100.bsp,v <-- b_bh100.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_bh25.bsp; /cvsroot/openquartz/pak0/maps/b_bh25.bsp,v <-- b_bh25.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_exbox2.bsp; /cvsroot/openquartz/pak0/maps/b_exbox2.bsp,v <-- b_exbox2.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_explob.bsp; /cvsroot/openquartz/pak0/maps/b_explob.bsp,v <-- b_explob.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_nail0.bsp; /cvsroot/openquartz/pak0/maps/b_nail0.bsp,v <-- b_nail0.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_nail1.bsp; /cvsroot/openquartz/pak0/maps/b_nail1.bsp,v <-- b_nail1.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_rock0.bsp; /cvsroot/openquartz/pak0/maps/b_rock0.bsp,v <-- b_rock0.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_rock1.bsp; /cvsroot/openquartz/pak0/maps/b_rock1.bsp,v <-- b_rock1.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_shell0.bsp; /cvsroot/openquartz/pak0/maps/b_shell0.bsp,v <-- b_shell0.bsp new revision: 1.2; previous revision: 1.1 done Checking in b_shell1.bsp; /cvsroot/openquartz/pak0/maps/b_shell1.bsp,v <-- b_shell1.bsp new revision: 1.2; previous revision: 1.1 done Checking in box.bsp; /cvsroot/openquartz/pak0/maps/box.bsp,v <-- box.bsp new revision: 1.2; previous revision: 1.1 done RCS file: /cvsroot/openquartz/pak0/maps/void4.way,v done Checking in void4.way; /cvsroot/openquartz/pak0/maps/void4.way,v <-- void4.way initial revision: 1.1 done -Toddd mindHog wrote: > Okay, here's a sample .way file for void4 - be warned, I am unable to l= oad > it with the engine that comes with OQ. Quakeforge loads it just fine. = I > think the OQ engine might have some problems with waypoints; not only a= m I > unable to load, but the waypoint editor doesn't seem to work right. I = can't > create links or anything. Any thoughts? >=20 > Even with waypoints, the bots still tend to fall off the walkways in vo= id4. > They do seem to do so less than without the waypoints, though, but not > enough to keep their scores out of the negative :-/. I've also started= > void1, I expect better results with that. >=20 > BTW, the engine that comes with OQ is truly remarkable. Is it Darkplac= es? >=20 > Greg Mapes wrote: >=20 >>>Gottfried Hofmann wrote: >>> >>>>.way files for the frikbots are also needed in order to make them a >>>>little smarter :-) >>>>Is there anyone on the list who might want to do this? >>> >>>I can take a crack at this, I've done some Frik waypointing. Do we wa= nt >>>.way files or .qc's for the maps compiled in? The OQ client/server ap= pear >>>to be based on the original "netquake" variant, and not quakeworld, so= >>>.way's should work, I'm not sure if there is any advantage to them for= the >>>standard maps, except to reduce the size of progs.dat. >> >>We should probably get the waypoints on a few maps first to try it out.= If=20 >>someone wants to give it a shot like mindhog; try the start map, and pe= rhaps=20 >>void4 so they don't keep LEAPING off the edges. If not void4, the bunk= er or=20 >>box map would be another good one. (I hate the bots trying to climb th= e=20 >>walls in the box map). >> >>-Mapes >> >>_________________________________________________________________ >>FREE pop-up blocking with the new MSN Toolbar =96 get it now!=20 >>http://toolbar.msn.click-url.com/go/onm00200415ave/direct/01/ >> >> >> >>------------------------------------------------------- >>This SF.Net email is sponsored by: YOU BE THE JUDGE. Be one of 170 >>Project Admins to receive an Apple iPod Mini FREE for your judgement on= >>who ports your project to Linux PPC the best. Sponsored by IBM.=20 >>Deadline: Sept. 13. Go here: http://sf.net/ppc_contest.php >>_______________________________________________ >>Openquartz-general mailing list >>Ope...@li... >>https://lists.sourceforge.net/lists/listinfo/openquartz-general >> >> >> >>-----------------------------------------------------------------------= - >> >>// Past The Outer Limits- maps/void4.way >>// $Revision$ >>// Ways by mindHog >>saved1 -704; saved2 704; saved3 30.03125 >>scratch1 3; scratch2 9; scratch3 0; scratch4 0 >>saved4 1; wait >> >>scratch1 0; scratch2 0 >>saved4 2; wait >>saved1 -705.848389; saved2 -5.039767; saved3 30.030613 >>scratch1 1; scratch2 4; scratch3 20 >>saved4 2; wait >>saved1 -706.96344; saved2 -687.520386 >>scratch1 3; scratch2 5; scratch3 0 >>saved4 2; wait >>saved1 -13.289586; saved2 -686.978821 >>scratch1 4; scratch2 6; scratch3 21 >>saved4 2; wait >>saved1 705.102661; saved2 -704.033386; saved3 -129.96875 >>scratch1 5; scratch2 7; scratch3 0 >>saved4 2; wait >>saved1 689.81427; saved2 -10.607657 >>scratch1 6; scratch2 8; scratch3 10 >>saved4 2; wait >>saved1 706.855896; saved2 686.601624 >>scratch1 7; scratch2 9; scratch3 0 >>saved4 2; wait >>saved1 3.449519; saved2 710.074036 >>scratch1 8; scratch2 1; scratch3 10 >>saved4 2; wait >>saved1 -2.308274; saved2 -1.302813; saved3 -137.96875 >>scratch1 9; scratch2 7; scratch3 20; scratch4 21 >>saved4 2; wait >>saved1 -680.75177; saved2 7.467126; saved3 -129.96875 >>scratch1 20; scratch2 12; scratch3 18; scratch4 0 >>saved4 2; wait >>saved1 -706.243896; saved2 720.505371 >>scratch1 11; scratch2 13; scratch3 0 >>saved4 2; wait >>saved1 -3.257097; saved2 701.969849; saved3 -289.969299 >>scratch1 12; scratch2 14; scratch3 19 >>saved4 2; wait >>saved1 722.019287; saved2 710.39386 >>scratch1 13; scratch2 15; scratch3 0 >>saved4 2; wait >>saved1 700.035583; saved2 -2.293581 >>scratch1 14; scratch2 16; scratch3 19 >>saved4 2; wait >>saved1 700.229126; saved2 -709.754944 >>scratch1 15; scratch2 17; scratch3 0 >>saved4 2; wait >>saved1 -6.387994; saved2 -674.03772; saved3 -129.96875 >>scratch1 16; scratch2 18; scratch3 21 >>saved4 2; wait >>saved1 -691.465698; saved2 -707.753906 >>scratch1 17; scratch2 11; scratch3 0 >>saved4 2; wait >>saved1 3.254018; saved2 -0.203975; saved3 -281.96875 >>scratch1 15; scratch2 13 >>saved4 2; wait >>saved1 -491.29007; saved2 5.177003; saved3 -129.96875 >>scratch1 0; scratch2 10; scratch3 11 >>saved4 2; wait >>saved1 -2.642931; saved2 -428.828339 >>scratch1 10; scratch2 17; scratch3 0 >>saved4 2; wait >>saved4 3 >>// end waypoint dump |