#13 how to enable MSX-Audio in Boosted_MSXturboR_with_IDE

v1.0_(example)
open
nobody
None
5
2014-06-20
2014-05-29
eadmaster
No

I'm trying to enable MSX-Audio in my current machine Boosted_MSXturboR_with_IDE, so it will be used in place of MSX-Music by support games (like Xevious).

What is the easiest method to achieve this?

Discussion

  • What would you do on real hardware? If you explain that, I can give a much better answer.

     
  • eadmaster
    eadmaster
    2014-06-19

    In blueMSX i plug "fs-ca1.rom" in the Cartridge Slot 1 and the game in Slot2.
    (as machine i'm using Boosted Turbo-R JP)

    EDIT: i've just noted that when starting openmsx i get this error:

    warning: Conflicting input port 0xc0 for devices {Generic MSX-Audio} {OPL3 Cartridge}
    warning: Conflicting input port 0xc1 for devices {Generic MSX-Audio} {OPL3 Cartridge}
    
     
    Last edit: eadmaster 2014-06-19
  • That's not an error, but a warning. It's because the machine already has an MSX-AUDIO built in and you are plugging in the OPL3 cartridge which uses the same I/O ports.

    If you just select the Panasonic_FS-CA1 extension and insert the game, it should work fine, I guess?

     
  • Well, it doesn't. It works fine on a normal turboR but not on the boosted one. This is probably because of the fact that slot 2 (where the game is in) is an expanded slot. (This is in fact a compatibility issue of the game, I guess...)

    So, use another machine to play Xevious with MSX-AUDIO.