From: SourceForge.net <no...@so...> - 2010-11-17 18:10:16
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Bugs item #3109597, was opened at 2010-11-15 16:58 Message generated for change (Comment added) made by bifimsx You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=3109597&group_id=38274 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: None Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: FRS (sd-snatcher) Assigned to: Nobody/Anonymous (nobody) Summary: SCC/SCC+ don't work one Knightmare SCC+ and Twinbee SCC/SCC+ Initial Comment: SCC and SCC+ isn't working on some A&L ports of KonamiGameCollection's KnightMare and Twinbee. The games run fine, but without any SCC/SCC+ sound at all. SHA1(/tmp/bla/kmarscc/KMARSCCP.ROM)= df203139ad0cd2357f3125417a4157e701dbacf6 SHA1(TWINSCC.ROM)= ffb79f90f39c6cda8b2123169571e70fb1cf2c1e SHA1(TWINSCCP.ROM)= 7a8f50f5f74276905c9ee8e312f4d4f9271dbe0c OTOH, Knightmare SCC is working fine with SCC sound: SHA1(/tmp/bla/kmarscc/KMARSCC.ROM)= 19a95d8e0fd5cb61ed02e0641ed15454f0b9de42 You can get these versions for testing here: http://www.alsoftware.com.br/adrianpage/index.php?page=msxexec Testbed configuration: openMSX-0.8.0+NekoLauncher v1.2 (-romtype auto) Mac OS-X v10.6.4 Note: Twinbee SCC also didn't had SCC sound even if I force the romtype to KonamiSCC. ---------------------------------------------------------------------- Comment By: Albert Beevendorp (bifimsx) Date: 2010-11-17 19:10 Message: the easiest method to fix this is using the disk (images) from where these conversions come from... ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=421861&aid=3109597&group_id=38274 |