I downloaded the source, but there is absolutely no
information on how to use it. I tried building it with
Visual C++ .net (vers. 7) but I'm getting errors. One
error is that the include file "GL/glut.h" used
by "text.cpp" doesn't exist. Typical for a Windows
I tried changing that include to use "GL/glaux.h"
instead, which made the compile complete without any
errors, but I get an error in linking. Here is the error.
Glide2x error LNK2019: unresolved external symbol
__imp__timeGetTime@0 referenced in function "void
__fastcall InitTime(void)" (?InitTime@@YIXXZ)
Has anyone successfully compiled using Visual
C++ .net? Do I need an OpenGL development kit
installed first? What should the results be and then
how do I use it once it builds correctly? There is NO
docs either on Sourceforge or anywhere else I can find!