From: Joe Thomas <gearheadgeek@co...> - 2006-07-12 07:56:31
I've finally gotten everything to compile and run with only a few
crashes. Darklib is very touchy it appears, as most of my exceptions
were raised by it's calls. Why, oh why, does everything have to be
written using OOP? What's wrong with just plain ol' C style programming?
OO code is hard to trace, and it obscures the critical underlying data
we need to work with.
Ok, it's late, and it's just that I'm peeved at things for being
DIFFICULT. I'm so looking at you MSVC. >:[
One thing comes to mind while running opde, and that is we may want to
skip BSP based rendering and go over to room based batched world
geometry meshes to get some speed on current hardware. BSP is *SLOW*
compared to so called "hardware brush" rendering. BSP is old tech,
originating in the practically ancient DOOM fer crissakes! We should try
to innovate here.
*sigh* Ok, ok, it's really late here, nearly 3am, and I'm getting really
frustrated. I'm getting some sleep then attacking fresh tomorrow.
Hopefully I can streamline my VS projects and put them into a form that
will integrate well with the rest of the CVS.
Anyways, I'm feeling rather disorganized at the moment, so I hope you
can help me out tomorrow.