Lucullus, about the templates, dont forget that even though you make a custom texture sheet for each model, you can *still* easily have multiple textures for it, simply by painting over the unwrap. The only difference here is that rather than having 1 template for each [generic] tool, you have a template for a specific tool [, or model].

So if you have a human, once you unwrap a texture sheet for him, and paint the appropriate skin/clothes, you can simply paint over that map any number of times for any variation you need, (i.e. blood, bruises, other clothes, other variations)

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