#1282 MayaExport bug fixes for the Mac version

open
nobody
bugfix (702)
5
2011-05-18
2011-02-09
rob
No

Several fixes to allow compilation on the mac.
fixed crash because of uninitialized LodStrategyManager.
fixed setting the sekeltonlink attribute to absolute path.
removed hierarchical extra information from bone nodes.

Discussion

  • rob
    rob
    2011-02-09

     
    Attachments
  • David Rogers
    David Rogers
    2011-03-18

    Thanks for your patch. However, according to our records we do not appear
    to have received a Contributor License Agreement from you yet, which means
    we cannot accept your code into the core yet.

    In order for us to accept your contribution, please can you submit a
    contributor agreement as discussed in this page:
    http://www.ogre3d.org/developers/submit-patch .

    Thanks!

     
  • rob
    rob
    2011-03-23

    thanks for the reminder. i just emailed the signed agreement.
    -rob

     
  • Assaf Raman
    Assaf Raman
    2011-04-02

    masterfalcon - can you have a look?

     
  • Assaf Raman
    Assaf Raman
    2011-04-02

    • assigned_to: nobody --> masterfalcon
     
  • David Rogers
    David Rogers
    2011-04-02

    I don't have a copy of Maya.

     
  • David Rogers
    David Rogers
    2011-05-18

    • assigned_to: masterfalcon --> nobody