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#2 how to compile vincent code in Windows

closed-wont-fix
nobody
None
5
2005-05-10
2005-05-03
Anonymous
No

I am trying to compile the opengl-es 0.83 on windows
platform. I am facing many problems while doing so.
It is calling some functions which are in ARM folder and
WinCE folder. And there are two egl.cpp files
one in EPOC folder and the other in WinCE folder.
which egl.cpp should I use.

so I want to know how to compile these codes in
Windows Operating System. I am completely new to
this OpenGL....please help me.

Discussion

    • status: open --> closed-wont-fix
     
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    user_id=618887

    Vincent is an implementation of OpenGL ES for mobile
    devices; i.e. PDAs and Smartphones. Therefore you need to
    use one of the supported platforms and IDEs.

    In case of Windows, the target OS is Windows Mobile 2003 (or
    2003 Second Edition). The matching IDE is embedded Visual
    C++ 4.0 SP3 or higher, which you can download from the
    Microsoft web site. The workspaces that come with included
    in the source distribution will build without any further
    adjustment.

    Hope that helps,
    HM