Vincent ES 1.x / News: Recent posts

First demo of new upcoming library

I posted a first demo clip made using the new library on YouTube. You can also find the announcement in the Khronos message boards [http://www.khronos.org/message_boards/viewtopic.php?f=10&t=1236].

Overall, the Vincent SC library is a complete rewrite of the fixed function pipeline from ground up with a strong focus on clean code, correctness and quality. Also, being based on the OpenGL SC spec., it will come out of the box with some of the most requested enhancements, such as display lists and bitmap rendering to support vector and bitmap fonts.... read more

Posted by Hans-Martin Will 2008-08-02

Upcoming Vincent Release for SIGGRAPH '08

I plan to release a new alpha code base for the fixed-point graphics pipeline towards SIGGRAPH in August '08. There are a couple of changes associated with this release, most notably:

- based on OpenGL SC API (incl. glBegin/glEnd, ...)
- completely new codebase in working(!) SVN repository
- updated build environment (VS 2008, gcc 4.x)
- new OSS license (OSL-3.0)
- platform independent ANSI-C only
- targets are assumed to have floating point or accelerator capabilities (e.g. ARM-11, FPGA, ...)... read more

Posted by Hans-Martin Will 2008-07-13

Project marked as inactive

I have marked the project as 'inactive'. It is now 3 years since I have been using the 1.x version of the Vincent libraries myself, and I recently moved all relevant development tools into my basement. This shouldn't discourage anyone from using the libraries or even picking it up again. My personal focus continues to be the 2.x version of the libraries, where I am spending a significant amount of time.... read more

Posted by Hans-Martin Will 2008-02-10

Vincent Mobile 3D Rendering Library Credited on new iPods

According to this review [http://plusd.itmedia.co.jp/lifestyle/articles/0709/11/news006_2.html] describing the new iPod nano, credit is being given to the Vincent Mobile 3D Rendering Library in the legalese included on the device.

Babelfish translatates the relevant paragraph from the review as follows: "As for new nano there are some which increased in addition to animated picture and the game. That is item of copyright information. The copyright notice regarding the typeface is done from this time. ヒラギノ of Linotype and the large Japanese screen, also Free-Font is used. In addition, Vincent Mobile 3D Rendering Library seems that was used in the processing of Cover Flow. Because there is also the statement regarding OpenSSL and encoding, that was used in something it is the place where also those whether become matter of concern. ".... read more

Posted by Hans-Martin Will 2007-09-15

Attention!

There have been quite a bit of changes over the 1.0 distribution. If you are about to download Vincent, you might consider pulling the sources from SVN.

Posted by Hans-Martin Will 2007-05-17

Vincent - OpenGL ES Conformance Test Submission

Vincent develops an implementation of the OpenGL (R) ES 1.1 API specification for
Pocket PCs and Smartphones. The current target platforms are Windows Mobile,Symbian and Linux
devices using TI OMAP, Intel (R) StrongARM and XScale PA2xx processors.

As officially registered adopter of the OpenGL ES API, this project has full access to the
official OpenGL ES 1.1 conformance test. Starting with build 0.8, Vincent fully passes the
conformance test for the Common Light profile, i.e. the fixed point API defined by the standard.... read more

Posted by Hans-Martin Will 2006-04-14

Migration to SVN

As of 4/12/2006, we project repository for the Vincent 3D Rendering Library has been migrated to Subversion. Please check the project information on how to access this service.

Posted by Hans-Martin Will 2006-04-14

Planning for next versions of Vincent

With the conformance test for the OpenGL ES API specification version 1.1 being available, we can start out the work to finalize the missing 1.1 functionality in Vincent.
The updated version of the library should become available this fall. If you have specific items or issues you would like to see addressed for this release, feel free to discuss those under the 'General Discussion' forum. http://sourceforge.net/forum/forum.php?thread_id=1332843&forum_id=300094... read more

Posted by Hans-Martin Will 2005-08-10

Submit a screenshot!

If you have developed any application using Vincent that you deem worthy being showcased in the screenshots section, please feel free to contact the project administrator.

Posted by Hans-Martin Will 2004-12-21

Documentation Updated to OpenGL ES 1.1 Reference Manual

An updated version of the OpenGL ES reference manual as .CHM file is now available. The new version includes manaual pages for the new features introduced as part of the OpenGL ES 1.1 API specification.

The updated documentation can be downloaded here: http://sourceforge.net/project/showfiles.php?group_id=87506&package_id=124956&release_id=284231

Posted by Hans-Martin Will 2004-11-20

Vincent Version 0.83 released

Vincent develops a compliant implementation of the OpenGL (R) ES 1.1 API specification for Pocket PCs and Smartphones. The current target platforms are Windows Mobile devices using TI OMAP, Intel (R) StrongARM and XScale PA2xx processors.

Vincent Version 0.83, which introduces a variety of fixes and performance enhancements, is now available for download from the Sourceforge project home page.

For XScale builds, the Intel Graphics Performance Primitives are no longer needed by default. If you want to use this library, simply define the constant EGL_USE_GPP in your compiler options.... read more

Posted by Hans-Martin Will 2004-10-11

Vincent is Sponsor of OpenGL ES 1.1 Coding Challenge

The Vincent open source project is listed as official sponsor of the OpenGL ES 1.1 Coding Challenge:

"Khronos is pleased to announce the launch of the OpenGL ES 1.1 Coding Challenge. The contest will run in conjunction with the Khronos Developer University events beginning in Helsinki on Sept 17, 2004. The purpose of the contest is to create a library of sample code and applications for hardware accelerated OpenGL ES games, demos and screensavers that make people stop and stare with their mouths wide open, asking "That's running on a cell phone!?"... read more

Posted by Hans-Martin Will 2004-08-27

Vincent Version 0.80 executes Conformance Test

Vincent develops a compliant implementation of the OpenGL (R) ES 1.0 API specification for
Pocket PCs and Smartphones. The current target platforms are Windows Mobile and Symbian devices
using TI OMAP, Intel (R) StrongARM and XScale PA2xx processors.

As officially registered adopter of the OpenGL ES API, this project has full access to the
official OpenGL ES 1.0 conformance test. Starting with build 0.8, Vincent fully executes the
conformance test for the Common Light profile, i.e. the fixed point API defined by the standard.... read more

Posted by Hans-Martin Will 2004-07-26

Conformance Test Results

Internal results of running the OpenGL ES conformance test have been added to the project documentation:

https://sourceforge.net/docman/display_doc.php?docid=23735&group_id=87506

Posted by Hans-Martin Will 2004-07-10

We want your feedback!

Any form of feedback on this project is highly welcome. Whether you had problems running the examples, had diffculties with the documentation pages, or are just satisfied: Feel free to submit your "Support" requests or to contact the project administrator directly.

Posted by Hans-Martin Will 2004-04-14

SourceForge project listed as OpenGL ES Adopter

Vincent [http://ogl-es.sourceforge.net] is an open source project whose goal is to work towards a compliant software implementation of the OpenGL ES API for mobile devices. The initial target platform is Windows Mobile devices using Intel StrongARM and XScale processors.

A unique aspect of our project is to provide a runtime compilation infrastructure that creates optimized rasterizer code for the current graphics context settings using a JIT compiler. This runtime compilation approach, which is otherwise only available in commercial products, distinguishes the current project significantly from other similar open source projects that aim for providing implementations of the OpenGL API. ... read more

Posted by Hans-Martin Will 2004-03-07

Help Wanted!!!

If you are interested in contributing to the project, please check out the "help wanted" note on this page.

Posted by Hans-Martin Will 2004-01-16