With the conformance test for the OpenGL ES API specification version 1.1 being available, we can start out the work to finalize the missing 1.1 functionality in Vincent.
The updated version of the library should become available this fall. If you have specific items or issues you would like to see addressed for this release, feel free to discuss those under the 'General Discussion' forum. http://sourceforge.net/forum/forum.php?thread_id=1332843&forum_id=300094
In addition, we have currently a debate to what extend we should provide support for the OpenGL ES 2.0 API, which includes a programmable graphics pipeline, but at the same time has higher requirements on the internal processing (floating point), which might be prohibitive for current embedded processors. Approaches discussed center around an implementation with reduced precision requirements, or an implementation only for CPUs with FPU (desktop?). http://sourceforge.net/forum/forum.php?thread_id=1332844&forum_id=300094
If you want to participate in this discussion, please feel free to share your ideas under the corresponding section in the discussion forum.