There seems to be a line clipping bug when drawing GL_LINES, GL_LINE_STRIP or GL_LINE_LOOP.
It looks like only one end of the line is incorrectly clipped (the line is positioned at the edge of the screen, but the position along the edge is warped). The lines that are clipped incorrectly are also drawn in black, regardless of what color I set using glColor4x() (the nonclipped lines have the correct color).
I am using GL_SHORT when setting the glVertexPointer(), and use glDrawArrays() to draw the lines.
Is there any workaround for this?
I am using ogl-es-bin-0.84a
Sorry for the late reply; I did not have online access for the last two weeks.
Can you please re-submit this as a bug report and attach a small program that reproduces the issue?