I want to implement the vincent rasterizer into hardware rasterizer.But when I see the rasterizer code I find it is complex for me especially the Rastertriangle C code.Some fixed-point operation such as EGL_Inverse is difficult to be implemented in hardware.
Please give me some ideas to convert the rasterizer into hardware.
Thanks and Regard
I'm not sure what approach to hardware you are taking, but the calculation of Inverse is probably the very first function you'd want to impement.
Just my 2 cents.
I want to write the verilog code to implent the 3D rasterizer!
Is there any hardware arithmetic for 3D rasterizer?
Are you looking for something like this? http://www.mvlsi.kaist.ac.kr/paper/2004/%5BISCAS%5D%5BKDH%5DDivision-Free%20Rasterizer%20for%20Perspective-Correct%20Texture%20Filtering.pdf