I am working with Vincent and it really gives me VERY GOOD RESULTS! Thanks :=)
This week end, I had problem with glGetFloatv(GL_CURRENT_COLOR, blabla)...
If I make:
glColor4f(1.0,1.0,1.0,1.0);
glGetFloatv(GL_CURRENT_COLOR, buf);
the values in buf are not correct...
If I use glGetIntegerv or glFivedv, it is not better...
Is it a bug or am I doing something wrong somewhere?
Thanks for your open source Library!
Salvatore
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Hallo,
I am working with Vincent and it really gives me VERY GOOD RESULTS! Thanks :=)
This week end, I had problem with glGetFloatv(GL_CURRENT_COLOR, blabla)...
If I make:
glColor4f(1.0,1.0,1.0,1.0);
glGetFloatv(GL_CURRENT_COLOR, buf);
the values in buf are not correct...
If I use glGetIntegerv or glFivedv, it is not better...
Is it a bug or am I doing something wrong somewhere?
Thanks for your open source Library!
Salvatore
Yeah, that's one of the items that's already logged under bug #1044104 "Missing conversions in state queries".
Sorry, it's in progress, but I have lot's of other things to do these days as well...
- HM
No problem :=) I just wanted to signal the bug if it was one...
Thanks again for Vincent, it is helping me a lot!
Salvatore