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Steven 'lazalong' Gay

An object-oriented Game Engine. It abstracts the differences between platforms and allows level/scene coding through script/XML files. Subsystems based on open source libraries. Adaptable to multiple game genres (fps, space shooter, indoor, outdoor, ...)

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Space sample
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Audio & gui (MyGui) sample
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OGEd Material Editor
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FPS Sample
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Physisc FPS Sample (physics debug shape on)
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Mesh viewer (and wip of the level editor) - Aug 09


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