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--- a/inst/vrml_arrow.m +++ b/inst/vrml_arrow.m @@ -76,43 +76,43 @@ smat1 = vrml_material (col(:,1), emit); smat2 = vrml_material (col(:,2), emit); -v = sprintf (["Group {\n",\ - " children [\n",\ - " Transform {\n",\ - " translation %8.3g %8.3g %8.3g\n",\ - " children [\n",\ - " Shape {\n",\ - " appearance Appearance {\n",\ - smat1,\ - " }\n"\ - " geometry Cylinder {\n",\ - " radius %8.3g\n",\ - " height %8.3g\n",\ - " }\n",\ - " }\n",\ - " ]\n",\ - " }\n",\ - " Transform {\n",\ - " translation %8.3g %8.3g %8.3g\n",\ - " children [\n",\ - " Shape {\n",\ - " appearance Appearance {\n",\ - smat2,\ - " }\n",\ - " geometry Cone { \n",\ - " bottomRadius %8.3g \n",\ - " height %8.3g\n",\ - " }\n",\ - " }\n",\ - " ]\n",\ - " }\n",\ - " ]\n",\ - "}\n"],\ - [0,(sz(1)-sz(2))/2,0],\ - sz(4),\ - sz(1)-sz(2),\ - [0,sz(2)/2+sz(1)-sz(2),0],\ - sz(3),\ +v = sprintf (["Group {\n",... + " children [\n",... + " Transform {\n",... + " translation %8.3g %8.3g %8.3g\n",... + " children [\n",... + " Shape {\n",... + " appearance Appearance {\n",... + smat1,... + " }\n"... + " geometry Cylinder {\n",... + " radius %8.3g\n",... + " height %8.3g\n",... + " }\n",... + " }\n",... + " ]\n",... + " }\n",... + " Transform {\n",... + " translation %8.3g %8.3g %8.3g\n",... + " children [\n",... + " Shape {\n",... + " appearance Appearance {\n",... + smat2,... + " }\n",... + " geometry Cone { \n",... + " bottomRadius %8.3g \n",... + " height %8.3g\n",... + " }\n",... + " }\n",... + " ]\n",... + " }\n",... + " ]\n",... + "}\n"],... + [0,(sz(1)-sz(2))/2,0],... + sz(4),... + sz(1)-sz(2),... + [0,sz(2)/2+sz(1)-sz(2),0],... + sz(3),... sz(2)); endfunction