[Ocemp-CVS] ocempgui/ocempgui/widgets Graph2D.py, 1.9.2.3, 1.9.2.4 Renderer.py, 1.61.2.20, 1.61.2.2
Status: Beta
Brought to you by:
marcusva
From: Marcus v. A. <mar...@us...> - 2007-01-23 12:02:37
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Update of /cvsroot/ocemp/ocempgui/ocempgui/widgets In directory sc8-pr-cvs3.sourceforge.net:/tmp/cvs-serv22406/ocempgui/widgets Modified Files: Tag: rel_0_2 Graph2D.py Renderer.py Log Message: Merged from HEAD: Minor Graph2D optimization and documentation improvements in Renderer class. Index: Renderer.py =================================================================== RCS file: /cvsroot/ocemp/ocempgui/ocempgui/widgets/Renderer.py,v retrieving revision 1.61.2.20 retrieving revision 1.61.2.21 diff -u -d -r1.61.2.20 -r1.61.2.21 --- Renderer.py 6 Jan 2007 10:44:59 -0000 1.61.2.20 +++ Renderer.py 23 Jan 2007 12:02:11 -0000 1.61.2.21 @@ -973,12 +973,14 @@ Starts the main loop of the Renderer. Start the main loop of the Renderer. Currently two different - modes are supported: Timer based event polling and - distribution. This does not care about whether there are events - or not, but suspends the loop for the set timer value on each - run (known as FPS scaling). Event based polling and - distribution. This loop will only continue, if an event occurs - on the queue and wait otherwise. + modes are supported: + * Timer based event polling and distribution + This does not care about whether there are events or not, but + suspends the loop for the set timer value on each run (known + as FPS scaling). + * Event based polling and distribution. + This loop will only continue, if an event occurs on the queue + and on the queue and wait otherwise. """ if wait: self._synced_loop () Index: Graph2D.py =================================================================== RCS file: /cvsroot/ocemp/ocempgui/ocempgui/widgets/Graph2D.py,v retrieving revision 1.9.2.3 retrieving revision 1.9.2.4 diff -u -d -r1.9.2.3 -r1.9.2.4 --- Graph2D.py 14 Sep 2006 23:32:00 -0000 1.9.2.3 +++ Graph2D.py 23 Jan 2007 12:02:11 -0000 1.9.2.4 @@ -512,8 +512,9 @@ # Draw them. color = self.graph_color + setat = surface.set_at for xy in coords: - surface.set_at (xy, color) + setat (xy, color) show_names = property (lambda self: self._shownames, lambda self, var: self.set_show_names (var), |