The sequel of No Gravity (Classic) is now available on the Mac App Store.
Check http://www.nogravitythegame.com/mac/ for details.
No Gravity: The Plague of Mind, the sequel of No Gravity is heading to the Sony Playstation Store for the Playstation Portable platform. This exclusive commercial title will be available in Spring 2009.
Debuted as an 'homebrew' game for the PSP, the game was approved for being an commercial game distributed on Playstation Network Store.
Get more information at http://www.nogravitythegame.com/psp/
No Gravity for PSP is aimed to be released for end of June 2007
No Gravity for PSP is a totally new code inspired from the 'Classic' version. Entirely rewritten code, new graphics, new sounds, much improved gameplay and user interface.
No Gravity for PSP will be ported by realtech for personal computers (PC Windows and MacOS X) before the end of the year (probably with a different name to not confuse with No Gravity 'Classic') and will feature up to date rendering engine.
A new build 1.99r3 has been released with GCC 3.3/PPC/MacOS 10.2 and GCC 4.0/x86/MacOS 10.4 support.
An Amiga OS 4 from Juha Niemimaki is now available.
It runs on a G4 with software renderering.
New package 'Bin+ Data' for MacOS X users.
Also added compatibility for MacOS 10.4 (untested with earlier version) and a 'beta' joystick calibration menu.
The Linux version ported by Maffy is now available to download . It has OpenGL, SDL Mixer and OpenAL support, joystick etc..
Also include minor bug fixes in the main branch.
There is a beta BeOS (thanks Fredrik Modeen for testing on Zeta), fixed Windows and MacOS.
Source code for Linux SDL are now available (but limited support - no sound, no joystick -)
No Gravity is a fantastic and futuristic universe made of five intergalactic worlds. An arcade type game with great playability, where it is easy to plunge into space battles against spacefighters, space stations and more !
Remember of the game 'Space Girl' (http://www.bebits.com/app/1114) ? the famous game for BeOS.
It is now rebranded to 'No Gravity'. The source code (GPL), game data (50 levels, hours of gameplay) is here, as well as a port for Windows and MacOS X.... read more