Learn how easy it is to sync an existing GitHub or Google Code repo to a SourceForge project! See Demo
Just wondering if there are any plans for positional audio in GW2.
I see the client is coming with a GW1 plugin but nothing for 2 yet.
(just switched our 50 user server to Mumble from Ventrilo, love it so far)
We rely on 3rd party code contributions for most of our plugins. The majority
of the games we support we don't even own ;)
If someone steps up to do a GW2 plugin we would certainly integrate that. We
also have a guide on plugin creation at mumble.sourceforge.net/Pluginguide
(it's a bit involved if you don't know how to program).
Didn't someone even add support for GW2 to the GW1 plugin?
no it looks like the gw1 plugin is looking for gw.dll which doesnt exist
i will have a look at the pluginguide posted above. Might suprise myself.
suprised that no one has tried this yet.
Deciding to try is half the battle ;) If you have any issues hit us up on IRC
(or here but reponse times will be slower) and we'll help you out. The most
complicated part in plugin creation is finding out the right target addresses
in the game. Cheater/Botting forums are a great resource there if one doesn't
want to do the dirty work. The programming part afterwards is quite straight
forward and we can help you out with that.