Work at SourceForge, help us to make it a better place! We have an immediate need for a Support Technician in our San Francisco or Denver office.
i wanna start to code an ACRE like mod but for Mumble from the bottom. Why? Its fun! I have some basic coding knowledge in C++ from my university time. Its 4 years ago. :-)
With my ACRE tool i wanna improve and add some features.
+Walls should reduce power a bit.
+Voice-/Radio-Communication should be audible by AI-units.
+Performance should be improved in relation to the TS-ACRE.
How does mumble currently get the position information of the players/units and does it stay in conflict with the anti-cheat tool battleye? In which way should a tool fit to Mumble support information?
Because i want to avoid network load, it would be cool to get all information from the stack on the mumble-computer and make all needed calulation only on the client.
Any hints for my project are welcome.