Learn how easy it is to sync an existing GitHub or Google Code repo to a SourceForge project! See Demo

Close

[r338]: tags / v1.0 / Tools / WorldEditor / TreeDescriptionFilenameUITypeEditor.cs Maximize Restore History

Download this file

TreeDescriptionFilenameUITypeEditor.cs    65 lines (53 with data), 2.3 kB

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
/********************************************************************
The Multiverse Platform is made available under the MIT License.
Copyright (c) 2012 The Multiverse Foundation
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software
is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
OR OTHER DEALINGS IN THE SOFTWARE.
*********************************************************************/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.Collections.Specialized;
using System.Windows.Forms.Design;
using System.Drawing.Design;
using Axiom.MathLib;
namespace Multiverse.Tools.WorldEditor
{
class TreeDescriptionFilenameUITypeEditor : StringConverter
{
public static AssetCollection assetCollection;
public override bool GetStandardValuesSupported(ITypeDescriptorContext context)
{
return true;
}
public override StandardValuesCollection GetStandardValues(ITypeDescriptorContext context)
{
List<AssetDesc>assetList = assetCollection.Select("SpeedTree");
string[] arraystring = new string[assetList.Count];
int i = 0;
foreach (AssetDesc desc in assetList)
{
arraystring[i] = desc.Name;
i++;
}
return new StandardValuesCollection(arraystring);
}
}
}