I can fix my code to deal with this, but I may have hit an edge
condition that you want to fix.
dvswitch went wonky and created a bunch of 0 length .dv files, my app
created the attached .mlt xml, which somehow is causing melt 0.5.0 to
create a 200+ gig output file (i run out of space)
I removed the -consumer foo.dv, hit 9 to play at 10x, seemed ok until
frame 132011 where the picture froze, then went black. top shows melt
using 100% of 1 of 2 cores, normally it uses about 140%, so guessing
it is stuck.
Any interest in digging into this?