Re: [Mlt-devel] opengl support
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From: Dan D. <da...@de...> - 2012-03-01 18:00:16
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On Mon, Feb 27, 2012 at 9:19 AM, Christophe Thommeret <hf...@fr...> wrote: > Just to let you know that i'm progressing. > > melt -profile atsc_1080p_50 -consumer qgl -filter glsl.saturation:1,1 -filter > glsl.gamma:1,1 -filter glsl.brightness:0,01 -filter glsl.contrast:1,2 > /home/cris/Videos/h264/clip1-720p50.mkv in=500 out=1899 -track -blank 49 - > filter glsl.saturation:1,1 -filter glsl.gamma:1,1 -filter glsl.brightness:0,01 - > filter glsl.contrast:1,2 /home/cris/Videos/h264/clip2-720p50.mkv -transition > glsl.luma in=49 out=1399 a_track=0 b_track=1 congratulations on your progress! I encourage you to focus on getting it in shape for merging and exposing a tree for review instead of building out filters. The more you build separately, the longer it will take to review. Also, something to keep in mind is that there is the MLT WebVfx plugins that supports using QML for MLT plugins and this new post from Qt: http://labs.qt.nokia.com/2012/02/29/pimp-my-video-shader-effects-and-multimedia/ -- +-DRD-+ |