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#50 Need one GL texture per model viewport texture

Development
closed-fixed
Textures (6)
7
2009-03-03
2009-03-02
Kevin Worcester
No

Currently MM3D creates a GL texture in each viewport for each material that uses a texture. If the textures in two materials are identical it will create two GL textures instead of having both materials use the same GL texture.

It should create one GL textures for each unique model texture and share common ones between materials.

Discussion

  • Fixed in rev 426.

     
    • status: open --> closed-fixed