I try hard to run the NeHe Lesson 6 Code with my Dev-C++ compiler.
I can compile it , but if I execute the file there is an error message bo=
I heard that I have to code my own texture loading routine, but I don`t
know how that works. Some code would be nice
(Somebody said, that I have to jump to lesson 25 , TGA loading, but I thi=
that isn't a good idea.)
There must be an other elegant way to solve this problem ?
use allegro would be possible
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