From: Earnie B. <ea...@us...> - 2004-09-05 15:22:21
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Update of /cvsroot/mingw/w32api/include/directx In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv6571/include/directx Added Files: d3d9.h d3d9caps.h d3d9types.h dxerr8.h dxerr9.h Log Message: Merge winsup changes --- NEW FILE: dxerr9.h --- /* dxerr9.h - Header file for the DirectX 9 Error API Written by Filip Navara <xn...@vo...> This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef _DXERR9_H #define _DXERR9_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifdef __cplusplus extern "C" { #endif const char *WINAPI DXGetErrorString9A(HRESULT); const WCHAR *WINAPI DXGetErrorString9W(HRESULT); const char* WINAPI DXGetErrorDescription9A(HRESULT); const WCHAR* WINAPI DXGetErrorDescription9W(HRESULT); HRESULT WINAPI DXTraceA(const char*,DWORD,HRESULT,const char*,BOOL); HRESULT WINAPI DXTraceW(const char*,DWORD,HRESULT,const WCHAR*,BOOL); #ifdef UNICODE #define DXGetErrorString9 DXGetErrorString9W #define DXGetErrorDescription9 DXGetErrorDescription9W #define DXTrace DXTraceW #else #define DXGetErrorString9 DXGetErrorString9A #define DXGetErrorDescription9 DXGetErrorDescription9A #define DXTrace DXTraceA #endif #if defined(DEBUG) || defined(_DEBUG) #define DXTRACE_MSG(str) DXTrace(__FILE__,(DWORD)__LINE__,0,str,FALSE) #define DXTRACE_ERR(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,FALSE) #define DXTRACE_ERR_MSGBOX(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,TRUE) #else #define DXTRACE_MSG(str) (0L) #define DXTRACE_ERR(str,hr) (hr) #define DXTRACE_ERR_MSGBOX(str,hr) (hr) #endif #ifdef __cplusplus } #endif #endif --- NEW FILE: d3d9types.h --- /* d3d9types.h - Header file for the Direct3D9 API Written by Filip Navara <xn...@vo...> This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef _D3D9_TYPES_H #define _D3D9_TYPES_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifndef DIRECT3D_VERSION [...1233 lines suppressed...] DWORD Width; DWORD Height; float MinZ; float MaxZ; } D3DVIEWPORT9; typedef struct _D3DVOLUME_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Width; UINT Height; UINT Depth; } D3DVOLUME_DESC; #include <poppack.h> #endif #endif --- NEW FILE: dxerr8.h --- /* dxerr8.h - Header file for the DirectX 8 Error API Written by Filip Navara <xn...@vo...> This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef _DXERR8_H #define _DXERR8_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifdef __cplusplus extern "C" { #endif const char *WINAPI DXGetErrorString8A(HRESULT); const WCHAR *WINAPI DXGetErrorString8W(HRESULT); const char* WINAPI DXGetErrorDescription8A(HRESULT); const WCHAR* WINAPI DXGetErrorDescription8W(HRESULT); HRESULT WINAPI DXTraceA(const char*,DWORD,HRESULT,const char*,BOOL); HRESULT WINAPI DXTraceW(const char*,DWORD,HRESULT,const WCHAR*,BOOL); #ifdef UNICODE #define DXGetErrorString8 DXGetErrorString8W #define DXGetErrorDescription8 DXGetErrorDescription8W #define DXTrace DXTraceW #else #define DXGetErrorString8 DXGetErrorString8A #define DXGetErrorDescription8 DXGetErrorDescription8A #define DXTrace DXTraceA #endif #if defined(DEBUG) || defined(_DEBUG) #define DXTRACE_MSG(str) DXTrace(__FILE__,(DWORD)__LINE__,0,str,FALSE) #define DXTRACE_ERR(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,TRUE) #define DXTRACE_ERR_NOMSGBOX(str,hr) DXTrace(__FILE__,(DWORD)__LINE__,hr,str,FALSE) #else #define DXTRACE_MSG(str) (0L) #define DXTRACE_ERR(str,hr) (hr) #define DXTRACE_ERR_NOMSGBOX(str,hr) (hr) #endif #ifdef __cplusplus } #endif #endif --- NEW FILE: d3d9.h --- /* d3d9.h - Header file for the Direct3D9 API Written by Filip Navara <xn...@vo...> This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef _D3D9_H #define _D3D9_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifndef DIRECT3D_VERSION [...1249 lines suppressed...] #define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c) #else #define IDirect3DQuery9_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DQuery9_AddRef(p) (p)->AddRef() #define IDirect3DQuery9_Release(p) (p)->Release() #define IDirect3DQuery9_GetDevice(p,a) (p)->GetDevice(a) #define IDirect3DQuery9_GetType(p) (p)->GetType() #define IDirect3DQuery9_GetDataSize(p) (p)->GetDataSize() #define IDirect3DQuery9_Issue(p,a) (p)->Issue(a) #define IDirect3DQuery9_GetData(p,a,b,c) (p)->GetData(a,b,c) #endif #ifdef __cplusplus extern "C" IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); #else extern IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion); #endif #endif #endif --- NEW FILE: d3d9caps.h --- /* d3d9caps.h - Header file for the Direct3D9 API Written by Filip Navara <xn...@vo...> This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. */ #ifndef _D3D9_CAPS_H #define _D3D9_CAPS_H #if __GNUC__ >=3 #pragma GCC system_header #endif #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 #endif #if (DIRECT3D_VERSION >= 0x0900) #define D3DCURSORCAPS_COLOR 1 #define D3DCURSORCAPS_LOWRES 2 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x10 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x20 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x40 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x80 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x100 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x200 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x400 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x800 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x1000 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x2000 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x4000 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x8000 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x10000 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x20000 #define D3DDEVCAPS_HWRASTERIZATION 0x80000 #define D3DDEVCAPS_PUREDEVICE 0x100000 #define D3DDEVCAPS_QUINTICRTPATCHES 0x200000 #define D3DDEVCAPS_RTPATCHES 0x400000 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x800000 #define D3DDEVCAPS_NPATCHES 0x1000000 #define D3DDEVCAPS2_STREAMOFFSET 0x01 #define D3DDEVCAPS2_DMAPNPATCH 0x02 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x04 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x08 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x10 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x20 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x40 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0xFFFF #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x80000 #define D3DFVFCAPS_PSIZE 0x100000 #define D3DLINECAPS_TEXTURE 0x01 #define D3DLINECAPS_ZTEST 0x02 #define D3DLINECAPS_BLEND 0x04 #define D3DLINECAPS_ALPHACMP 0x08 #define D3DLINECAPS_FOG 0x10 #define D3DLINECAPS_ANTIALIAS 0x20 #define D3DPBLENDCAPS_ZERO 0x01 #define D3DPBLENDCAPS_ONE 0x02 #define D3DPBLENDCAPS_SRCCOLOR 0x04 #define D3DPBLENDCAPS_INVSRCCOLOR 0x08 #define D3DPBLENDCAPS_SRCALPHA 0x10 #define D3DPBLENDCAPS_INVSRCALPHA 0x20 #define D3DPBLENDCAPS_DESTALPHA 0x40 #define D3DPBLENDCAPS_INVDESTALPHA 0x80 #define D3DPBLENDCAPS_DESTCOLOR 0x100 #define D3DPBLENDCAPS_INVDESTCOLOR 0x200 #define D3DPBLENDCAPS_SRCALPHASAT 0x400 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x800 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 #define D3DPBLENDCAPS_BLENDFACTOR 0x2000 #define D3DPCMPCAPS_NEVER 0x01 #define D3DPCMPCAPS_LESS 0x02 #define D3DPCMPCAPS_EQUAL 0x04 #define D3DPCMPCAPS_LESSEQUAL 0x08 #define D3DPCMPCAPS_GREATER 0x10 #define D3DPCMPCAPS_NOTEQUAL 0x20 #define D3DPCMPCAPS_GREATEREQUAL 0x40 #define D3DPCMPCAPS_ALWAYS 0x80 #define D3DPMISCCAPS_MASKZ 0x02 #define D3DPMISCCAPS_CULLNONE 0x10 #define D3DPMISCCAPS_CULLCW 0x20 #define D3DPMISCCAPS_CULLCCW 0x40 #define D3DPMISCCAPS_COLORWRITEENABLE 0x80 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x100 #define D3DPMISCCAPS_CLIPTLVERTS 0x200 #define D3DPMISCCAPS_TSSARGTEMP 0x400 #define D3DPMISCCAPS_BLENDOP 0x800 #define D3DPMISCCAPS_NULLREFERENCE 0x1000 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x4000 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x8000 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x10000 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x20000 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x40000 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x80000 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x100000 #define D3DPRASTERCAPS_DITHER 0x01 #define D3DPRASTERCAPS_ZTEST 0x10 #define D3DPRASTERCAPS_FOGVERTEX 0x80 #define D3DPRASTERCAPS_FOGTABLE 0x100 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x2000 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x8000 #define D3DPRASTERCAPS_FOGRANGE 0x10000 #define D3DPRASTERCAPS_ANISOTROPY 0x20000 #define D3DPRASTERCAPS_WBUFFER 0x40000 #define D3DPRASTERCAPS_WFOG 0x100000 #define D3DPRASTERCAPS_ZFOG 0x200000 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x400000 #define D3DPRASTERCAPS_SCISSORTEST 0x1000000 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x2000000 #define D3DPRASTERCAPS_DEPTHBIAS 0x4000000 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x8000000 #define D3DPRESENT_INTERVAL_DEFAULT 0x00 #define D3DPRESENT_INTERVAL_ONE 0x01 #define D3DPRESENT_INTERVAL_TWO 0x02 #define D3DPRESENT_INTERVAL_THREE 0x04 #define D3DPRESENT_INTERVAL_FOUR 0x08 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L #define D3DPSHADECAPS_COLORGOURAUDRGB 0x08 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x200 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x4000 #define D3DPSHADECAPS_FOGGOURAUD 0x80000 #define D3DPTADDRESSCAPS_WRAP 0x01 #define D3DPTADDRESSCAPS_MIRROR 0x02 #define D3DPTADDRESSCAPS_CLAMP 0x04 #define D3DPTADDRESSCAPS_BORDER 0x08 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20 #define D3DPTEXTURECAPS_PERSPECTIVE 0x01 #define D3DPTEXTURECAPS_POW2 0x02 #define D3DPTEXTURECAPS_ALPHA 0x04 #define D3DPTEXTURECAPS_SQUAREONLY 0x20 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x40 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x80 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x100 #define D3DPTEXTURECAPS_PROJECTED 0x400 #define D3DPTEXTURECAPS_CUBEMAP 0x800 #define D3DPTEXTURECAPS_VOLUMEMAP 0x2000 #define D3DPTEXTURECAPS_MIPMAP 0x4000 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x8000 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x200000 #define D3DPTFILTERCAPS_MINFPOINT 0x100 #define D3DPTFILTERCAPS_MINFLINEAR 0x200 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x400 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x800 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x1000 #define D3DPTFILTERCAPS_MIPFPOINT 0x10000 #define D3DPTFILTERCAPS_MIPFLINEAR 0x20000 #define D3DPTFILTERCAPS_MAGFPOINT 0x1000000 #define D3DPTFILTERCAPS_MAGFLINEAR 0x2000000 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x4000000 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x8000000 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000 #define D3DSTENCILCAPS_KEEP 0x01 #define D3DSTENCILCAPS_ZERO 0x02 #define D3DSTENCILCAPS_REPLACE 0x04 #define D3DSTENCILCAPS_INCRSAT 0x08 #define D3DSTENCILCAPS_DECRSAT 0x10 #define D3DSTENCILCAPS_INVERT 0x20 #define D3DSTENCILCAPS_INCR 0x40 #define D3DSTENCILCAPS_DECR 0x80 #define D3DSTENCILCAPS_TWOSIDED 0x100 #define D3DTEXOPCAPS_DISABLE 0x01 #define D3DTEXOPCAPS_SELECTARG1 0x02 #define D3DTEXOPCAPS_SELECTARG2 0x04 #define D3DTEXOPCAPS_MODULATE 0x08 #define D3DTEXOPCAPS_MODULATE2X 0x10 #define D3DTEXOPCAPS_MODULATE4X 0x20 #define D3DTEXOPCAPS_ADD 0x40 #define D3DTEXOPCAPS_ADDSIGNED 0x80 #define D3DTEXOPCAPS_ADDSIGNED2X 0x100 #define D3DTEXOPCAPS_SUBTRACT 0x200 #define D3DTEXOPCAPS_ADDSMOOTH 0x400 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x800 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x1000 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x2000 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x4000 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x8000 #define D3DTEXOPCAPS_PREMODULATE 0x10000 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x20000 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x40000 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x80000 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x100000 #define D3DTEXOPCAPS_BUMPENVMAP 0x200000 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x400000 #define D3DTEXOPCAPS_DOTPRODUCT3 0x800000 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 #define D3DTEXOPCAPS_LERP 0x2000000 #define D3DVTXPCAPS_TEXGEN 0x01 #define D3DVTXPCAPS_MATERIALSOURCE7 0x02 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x08 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x10 #define D3DVTXPCAPS_LOCALVIEWER 0x20 #define D3DVTXPCAPS_TWEENING 0x40 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x100 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x200 #define D3DCAPS_READ_SCANLINE 0x20000 #define D3DCAPS2_FULLSCREENGAMMA 0x20000L #define D3DCAPS2_CANCALIBRATEGAMMA 0x100000L #define D3DCAPS2_RESERVED 0x2000000L #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x20 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x80 #define D3DCAPS3_COPY_TO_VIDMEM 0x100 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x200 #define D3DCAPS3_RESERVED 0x8000001fL #define D3DDTCAPS_UBYTE4 0x01 #define D3DDTCAPS_UBYTE4N 0x02 #define D3DDTCAPS_SHORT2N 0x04 #define D3DDTCAPS_SHORT4N 0x08 #define D3DDTCAPS_USHORT2N 0x10 #define D3DDTCAPS_USHORT4N 0x20 #define D3DDTCAPS_UDEC3 0x40 #define D3DDTCAPS_DEC3N 0x80 #define D3DDTCAPS_FLOAT16_2 0x100 #define D3DDTCAPS_FLOAT16_4 0x200 #define D3DMIN30SHADERINSTRUCTIONS 512 #define D3DMAX30SHADERINSTRUCTIONS 32768 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMTEMPS 32 #define D3DPS20_MIN_NUMTEMPS 12 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 #define D3DPS20CAPS_ARBITRARYSWIZZLE 0x1 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS 0x2 #define D3DPS20CAPS_PREDICATION 0x4 #define D3DPS20CAPS_NODEPENDENTREADLIMIT 0x8 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x10 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DVS20_MAX_NUMTEMPS 32 #define D3DVS20_MIN_NUMTEMPS 12 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 #define D3DVS20CAPS_PREDICATION 1 typedef struct _D3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } D3DVSHADERCAPS2_0; typedef struct _D3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } D3DPSHADERCAPS2_0; typedef struct _D3DCAPS9 { D3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth; DWORD MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float PixelShader1xMaxValue; DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; UINT AdapterOrdinalInGroup; UINT NumberOfAdaptersInGroup; DWORD DeclTypes; DWORD NumSimultaneousRTs; DWORD StretchRectFilterCaps; D3DVSHADERCAPS2_0 VS20Caps; D3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; DWORD MaxVShaderInstructionsExecuted; DWORD MaxPShaderInstructionsExecuted; DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; } D3DCAPS9; #endif #endif |