From: Paul G. <pga...@at...> - 2002-04-15 21:49:05
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Hi folks, I have the headers, have been using an older Win32 version of the headers. The version I do have is one that SGI said everyone can use for as long as they observe the license agreements. The agreement, incidentally, simply states that you must redistribute the distro/package in its original form. Beyond that, however, the question becomes, "Do we want to maintain OpenGL for Win32?". I say, "Aye!" as there are several, very popular, Win32 GNUapplications I can name offhand that use the OpenGL API. The version I have is OpenGL 1.2, at least that is what SGI called it. At any rate, I am happy to contribute what I have done to date in terms of the OpenGL API for Win32. I can't say I have the time cycles to actually put a great deal of time in to maintaining it, however. Now, fwiw, I have built OpenGL based apps for Mingw-gcc that do not rely on the MS OpenGL implementation, even though they can work in tandem with that implementation. This version I have is primarily designed to be smart enough to know whether or not there is a hardware driver or not. If the version I have can not find a hardware driver (OpenGL), then it will assume software rendering mode. A few months ago, I was actually in the process of attempting to upgrade, do some maintenance, on the version I do have and that is when I ran out of time to work on it. My latest revision is available online if anyone is interested (albeit not fully functional yet since I haven't been able to finish my most recent maintainence on it). On 15 Apr 2002 at 7:43, Earnie Boyd wrote: > Shouldn't we remove these libraries since we don't have the headers? Actually I do have some headers (SGI 1.2), even though they are not the Official MS headers (I have MS headers too, but those...well, we already know how MS likes to hide things behind EULAs, etc.) I also have some Mingw static libs that I generated some years ago, and have been using since. Part of that unfinished maintenance involves generating the appropriate Mingw .dlls that do not rely on the MSVC version/port of OpenGL. Paul G. > > Earnie. |