From: Linux <li...@in...> - 2013-01-22 02:05:19
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On Tue, 2013-01-22 at 08:58 +0800, KHMan wrote: > On 1/22/2013 2:36 AM, bruce.bowman tds.net wrote: > >>> You can save your time and run it in DOSBox... :-) > > > > I tried DOSBox, but it didn't seem to play nice with the VESA modes > > I'm using. VM was also examined but seemed like overkill. > > > > At this point I've created a FreeDOS boot CD which I just rebuild > > every time I update the program. Not exactly optimal but at least I > > can distribute it to friends without requiring them to load a bunch of > > system bloat. > > [snip] > > Well, 8-bit palette mode in SDL compiled on MinGW does appear to > work on WinXP. However, Windows may reassign palette colours on > app switching, which may leave your app messed up. It's unclear > how broken this legacy support is in the various recent versions > of Windows... googling, one can find forum discussions on old > games, but any kind of definitive information is lacking. > > I suppose it's viable, as long as you are willing to get through > the barrier of setting up the dev environment. If you are good at > learning new tools on your own, then it should not be a problem at > all. > I solved a similar involving a application compiled with Turbo C by installing M$ DOS 5.2 onto a VirtualBox VM. Works perfectly, including the mouse and cut & paste between Linux and DOS and Samba network. |