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Minecraft X-Ray / News: Recent posts

v3.6.2 Released

Discuss at the forums, if you like: http://www.minecraftforum.net/topic/112286-minecraft-12-minecraft-x-ray-362/page__view__findpost__p__13423957

This release just fixes a single bug, which would cause an Exception if X-Ray encountered an Anvil chunk with no data in it. Such as it is, the full Changelog follows:

* Fix an Exception when an Anvil chunk has no actual level data in it

See? Exciting.

Posted by CJ Kucera 2012-03-11

v3.6.1 Released

Discuss at the forums, if you like: http://www.minecraftforum.net/topic/112286-minecraft-12-minecraft-x-ray-361/page__view__findpost__p__13173092

3.6.1 is out, and mostly just adds support for a couple of newish block types leading up to the official Minecraft 1.2 release. Right now only 1.2-preview is out, but I expect that X-Ray 3.6.1 should be fully compatible with 1.2.

Full changelog:

* Added "tex_data_bits" to YAML files, so blocks can specify how many bits of their data field contribute to the texture selection.
* Added support for upside-down stairs from weekly 12w08a, and upside- down slabs from 1.2-preview
* Cleaned up stair and slab rendering
* Added "circular" Stone Brick texture from Minecraft 1.2-preview... read more

Posted by CJ Kucera 2012-02-29

v3.6.0 Released

Looks like I forgot to announce 3.5.1 on here when it was released. Alas!

Anyway, discuss at the forums, if you like: http://www.minecraftforum.net/topic/112286-minecraft-110-anvil-minecraft-x-ray-360/page__view__findpost__p__12956050

This release adds support for the new Minecraft chunk format called "Anvil" (introduced in weekly 12w07a), a handful of new block types from recent weekly builds, and a whole bunch of other bugfixes.... read more

Posted by CJ Kucera 2012-02-20

v3.5.0 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-minecraft-10-rc2-minecraft-x-ray-350/page__view__findpost__p__10296486

This release was primarily concerned with GUI stuff, thanks mostly to a submission by Eleazar Vega-Gonzalez and Saxon Parker of a dialog for setting keybindings inside X-Ray.

Full Changelog:

* Dialog to change keybindings in-game, courtesy Eleazar Vega-Gonzalez and Saxon Parker.
* The "O" key can now be used to open a new map without having to quit X-Ray and start over.
* The "]" (right bracket) key can be used to change which block types are highlighted.
* Added new Beta 1.9-pre6 block definition: Dragon Egg
* Renamed ENDER_PORTAL and ENDER_PORTAL_FRAME to END_PORTAL and END_PORTAL_FRAME
* Slime-spawn highlighting will only display in the Overworld
* Slime-spawn highlighting will go up to y=40, as per Beta 1.9-pre5
* Cleaned up snow rendering
* Added a visual tint around the ore highlight toggle indicators, making them far easier to read in many circumstances.
* Resolutions with less than 800px of horizontal resolution have been disabled.
* (internal) update to LWJGL 2.8.2
* (internal) removed quite a few unneeded LWJGL Jar files

Posted by CJ Kucera 2011-11-18

v3.4.3 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta19-pre4-minecraft-x-ray-343/page__view__findpost__p__9521983

This is a bugfix release to address a NullPointerException which was introduced in v3.4.2. Specifically it would happen whenever a user's xray.properties file didn't include the STATE_HIGHLIGHT_ORES directive (or if the xray.properties file never existed in the first place).... read more

Posted by CJ Kucera 2011-10-21

v3.4.2 Released

Forum link, if you like: http://www.minecraftforum.net/topic/112286-beta19-pre4-tool-minecraft-x-ray-342/page__view__findpost__p__9513128

This is a pretty minor release, mostly just providing the option to use the old-style ore highlighting in addition to the new. Full Changelog:

* Updated ore-highlighting toggle ("H" by default) to switch between old-style (white) and new-style (disco) highlighting, in addition to turning it off.
* (internal) update to LWJGL 2.8.1... read more

Posted by CJ Kucera 2011-10-21

v3.4.1 Released

Discuss at the forums, if you like: http://www.minecraftforum.net/topic/112286-beta19-pre4-tool-minecraft-x-ray-341/page__view__findpost__p__9322407

This release just brings X-Ray in line with Minecraft Beta 1.9-pre4. Full Changelog:

* Updated Air Portal rendering to Beta 1.9-pre4
* Added Ender Stone block from Beta 1.9-pre4
* Set "The End" as a known dimension, for the level list
* Rename AIR_PORTAL and AIR_PORTAL_FRAME to ENDER_PORTAL and ENDER_PORTAL_FRAME
* Change minimap orientation to match the official internal Minecraft directions in Beta 1.9-pre4 (when the sunrise was changed from North to East)... read more

Posted by CJ Kucera 2011-10-15

v3.4.0 Released

Discuss at the forums, if you like: http://www.minecraftforum.net/topic/112286-beta19-pre3-tool-minecraft-x-ray-340/page__view__findpost__p__9214702

This is actually a pretty extensive release in terms of feature enhancements, though the individual components aren't huge. I'll just let the changelog speak for itself:

New Functions:
* The "C" key will toggle the new-style fence connection rendering, introduced in Beta 1.9-pre2
* The "V" key will toggle Silverfish block highlighting on/off
* The "U" key will toggle the rendering of chunk borders
* Slime-spawning chunks can be highlighted with the "M" key.
* "Y" will bring up a window with a keyboard reference... read more

Posted by CJ Kucera 2011-10-11

v3.3.3 Released

Discuss at the forums, if you so desire: http://www.minecraftforum.net/topic/112286-beta19-tool-minecraft-x-ray-333/page__view__findpost__p__8590522

Complete changelog:
* Support for all Beta 1.9 blocks
* Various rendering improvements to water, glass, glass panes, iron bars, fence gates, crops, and slabs (though transparency issues do continue to persist)

Glass in particular should behave much better now, which IMO is a pretty welcome addition. Perhaps one day I'll get all the rendering weirdness straightened out.... read more

Posted by CJ Kucera 2011-09-24

v3.3.2 Released

Discuss at the forums, if you like: http://www.minecraftforum.net/topic/112286-beta18-tool-minecraft-x-ray-332/page__view__findpost__p__8493137

Complete changelog:
* Chests render more correctly now
* Updated Silverfish block to process its data values correctly
* Fixed an Exception some Windows users were reporting, when choosing "Other" from the world selection dialog

Relatively small release, but it may help people who might be having trouble loading worlds that aren't in Minecraft's save dir.... read more

Posted by CJ Kucera 2011-09-21

v3.3.1 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta18-tool-minecraft-x-ray-331/page__view__findpost__p__8259697

Complete changelog:
* Updated OS detection to be far more accepting (specifically for Windows Server 2008, but should be relatively future-proof now)

As you can tell, this is a very minor release. If you already grabbed 3.3.0 and it works for you, there's no real reason to grab 3.3.1.

Posted by CJ Kucera 2011-09-14

v3.3.0 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta18-tool-minecraft-x-ray-330/page__view__findpost__p__8200617

This one's actually a fairly significant release, though a lot of the work is behind-the-scenes. The big ones are the addition of the Beta 1.8 blocktypes, and the ability for users to create their own block definitions (and, relatedly, having X-Ray read ALL of its block configuration from a conf file).... read more

Posted by CJ Kucera 2011-09-12

v3.2.2 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta17-tool-minecraft-x-ray-322/page__view__findpost__p__7982452

This release actually just fixes a corrupted file: jinput.jar (a component of LWJGL which X-Ray redistributes). X-Ray 3.2.1 apparently distributed a corrupt version of this file, which made it differ from the official LWJGL-released file, which affected one of its internal class files. This didn't appear to actually affect functionality, but I've released 3.2.2 with a corrected file, regardless.... read more

Posted by CJ Kucera 2011-09-06

v3.2.1 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta17-tool-minecraft-x-ray-321/page__view__findpost__p__7400240

This is a very small bugfix release which should fix an issue with certain mods or texturepacks which might remove the "misc/water.png" file from Minecraft's jarfile. If you don't have any problems launching X-Ray, there's no need to get this update. 3.3.0 will be bigger, and have Actual New Features.... read more

Posted by CJ Kucera 2011-08-18

v3.2.0 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta17-tool-minecraft-x-ray-320/page__view__findpost__p__5793585

In addition to adding support for Beta 1.7's Pistons, X-Ray 3.2.0 includes rendering cleanups for a lot of block types, most notably grass. There's also a minor usability update for folks who are used to choosing the "level.dat" file when opening worlds, rather than just selecting the directory.... read more

Posted by CJ Kucera 2011-07-01

v3.1.1 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta16-tool-minecraft-x-ray-311/page__view__findpost__p__5649600

Anyway, 3.1.1 is out. The only change is to support certain mods (TooManyItems, specifically) on certain OSes (OSX, specifically) which end up replacing the minecraft.jar file with an unpacked directory. 3.1.1 will notice this properly, now, and Do The RIght Thing. Unless you've been having problems running X-Ray because of that, there's no actual reason to update.... read more

Posted by CJ Kucera 2011-06-22

v3.1.0 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/topic/112286-beta16-tool-minecraft-x-ray-310/page__view__findpost__p__4917599

This release just adds support for the new Beta 1.6 blocks. Full changelog:
* Update with new Beta 1.6 blocks (trapdoors, tall grass, shrubs)
* (internal) Changed how we generate the Portal texture

Enjoy!

Posted by CJ Kucera 2011-05-26

v3.0.1 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/viewtopic.php?p=4279224#p4279224

This is just a minor bugfix release. Full changelog:
* Fix torch rendering for non-default texture packs, under some circumstances.
* Fix a potential Exception for people running mods like More Block IDs

Posted by CJ Kucera 2011-04-24

v3.0.0 Released

I've decided to ditch the old Maintenance Branch versioning scheme, as it became cumbersome rather awhile ago, and that change was long overdue. Despite the bigger-than-usual version number jump, note that this is still just a usual incremental jump; no major features were added here.

As usual, discuss at the forums if you want: http://www.minecraftforum.net/viewtopic.php?p=4159755#p4159755

Full changelog:
* Render the appropriate sapling sprite 100% of the time
* Show a purple box for unknown blocks, rather than empty space
* Fixed the disappearing Render Details window when toggling between Nether and back
* Handle invalid level.dat files more gracefully
* Render mushrooms, flowers, and sugarcane as a "cross," more like it's done in Minecraft itself
* Switched Stone Pressure Plate and Stone Button textures to use the actually-correct one
* Make the minimap slightly more useful in the Nether
* Handle an exception when the "saves" directory doesn't exist
* Show exceptions in a GUI window rather than on the console
* Added web blocks, on the offchance that they'll be permanent
* Switched to launch4j to build the Windows EXE, which will let 64-bit Windows users use it.... read more

Posted by CJ Kucera 2011-04-21

Maintenance Branch 12 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/viewtopic.php?p=4103415#p4103415

Full changelog:
* Minor improvements to OSX and Linux script launchers
* Added support for powered and detector rails
* Added support for birch and spruce saplings
* Glass and mob spawners render a bit better

Not much else to say; this one was just primarily bringing it up to speed with Minecraft Beta 1.5.

Posted by CJ Kucera 2011-04-19

Maintenance Branch 11 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/viewtopic.php?p=3265995#p3265995

Full changelog:
* Fix to be not so picky about colorizing grass
* Fix which prevents a crash while in Explored Highlighting mode
* Fix Sapling rendering (also a crash)
* Override texture data for X-Ray will be read from the .minecraft_xray/textures directory now

Additionally, I've actually stopped providing a prepackaged zipfile of the sourcecode. The source is packaged in the binary releases anyway, and anyone could just grab the source from here or at github if they wanted. Github will actually let you grab arbitrary zipfiles/tarballs based on tag, so that's the closest you'll get now.... read more

Posted by CJ Kucera 2011-03-17

Maintenance Branch 10 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/viewtopic.php?p=3242100#p3242100

Full changelog:
* Added Invert Mouse option to startup dialog
* Some changes to compile versus Java 1.5 instead of 1.6, for PPC OSX users
* Added a dialog to jump directly to a position, with a default key of J
* Enter/Esc will do what you'd expect on the startup dialog
* World list on the startup dialog is now scrollable
* A startup warning was added for Windows systems about possible region corruption if X-Ray is run at the same time as Minecraft. (I haven't heard reports of this yet, but given the way Windows locks files, it could potentially be an issue.)
* Application settings state is remembered inbetween runs
* A new Reload action will re-read the map from disk, with a default key of "="
* Greatly improved torch and lever rendering... read more

Posted by CJ Kucera 2011-03-15

Maintenance Branch 9 Released

Discuss at the forums, if you want: http://www.minecraftforum.net/viewtopic.php?p=2762608#p2762608

Full changelog:
* Snow will render more properly (as a thin slice) now
* Ice is now considered water, and won't cause you to see through terrain if it's right up against the ground
* Player spawnpoints/locations were off by 1 on the Z axis; fixed that
* Support for Beta 1.3 Region format for chunk storage
* (internal) changed class name to com.apocalyptech.minecraft.xray
* Ignore blocks generated by the More Block IDs mod, rather than dying
* Fixed Minecraft data directory detection on a corner case (possibly just for people using the Administrator account in XP)
* Resolution dialog will show any valid world directory inside the "saves" dir, instead of just those of the form WorldN
* Updated redstone rendering for Minecraft Beta 1.3 (redstone still doesn't actually "link up" though)
* Support for Beta 1.3 additions: extra slab blocks, beds, redstone repeaters, and the BurningSkull painting
* Fixed and added various wrong/missing minimap colors... read more

Posted by CJ Kucera 2011-02-23

Maintenance Branch 8 Released

See this post at minecraftforum.net for all the info: http://www.minecraftforum.net/viewtopic.php?p=2244451#p2244451

Changelog:

* Removed useless "antialiasing" option on startup dialog
* Startup dialog will remember your previously-chosen options
* Water rendering can be toggled with "T"
* Camera can be locked onto the Y axis with "L"
* Water and fire should render properly regardless of texture pack
* Fixed a bug where changes to the draw distance wouldn't get updated if ore highlighting was turned off
* Ore highlights can be specified in the properties file now
* Multiplayer camera presets are now sorted by username
* Highlight (in green) areas near torches with "E"
* Updated texture info for Jukeboxes and Workbenches
* Manually throttle back FPS when we don't have focus, or are offscreen
* Rendering status information added, toggled with "R" (on by default)
* Officially set license to New/Modified BSD License... read more

Posted by CJ Kucera 2011-01-27

X-Ray comes to sourceforge!

Very exciting, yes? I had a brief email exchange with plusminus, the original author of Minecraft X-Ray, and he said that I could license this maintenance branch however I liked. In the spirit of that sort of laissez-faire attitude I've gone ahead and put it under the Modified BSD License (or what's probably more commonly known as just the "BSD License").

Given that it's got an actual license now, I'm happy to start hosting the files somewhere more reputable than places like Multiupload, so we'll see how it goes with Sourceforge. I considered github as well, but I've never been too impressed with github's file release management (ie: for folks who AREN'T interested in developing against the code), so here it is, at least for now.... read more

Posted by CJ Kucera 2011-01-26