#28 any better way to quadrangulate inside of meshlab

v1.0_(example)
open
nobody
None
1
2012-12-13
2012-12-05
Jin Hao
No

I just started using meshlab for the intent of downresing my models in a way that maya or xsi can't ;) In addition to this, I wanted to see if i could get rid of the triangles on my mesh created arbitrarily whenever you use zbrush "dynamesh" feature.

I've tried all the tri to quad filters from meshlab but with no luck, it rids of some triangles but not all. Is there a better workflow inside of meshlab somewhat in combination with the tri-to-quad filters to rid of all triangles on your dominant quad mesh.

Discussion

  • Jin Hao
    Jin Hao
    2012-12-13

    anyone care to help out :)