From: <Pla...@ao...> - 2003-05-12 17:34:52
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Does anyone have any experience of using OSMesa and OpenGL together? I'm not sure how to go about it: in order to make the header files use the mgl* namespace i have to #define USE_MGL_NAMESPACE which trips a whole load of #defines in the header files like: #define glVertex2f mglVertex2f etc etc. Trouble is if I wanted to call the gl* functions for OpenGL, they will automatically be #defined to mgl*. Anyone know how to get round this? Anders |