From: malc <av...@co...> - 2006-11-29 23:57:47
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On Wed, 29 Nov 2006, Roland Scheidegger wrote: > malc wrote: >>> As a workaround in the meantime, I'd suggest you just use different >>> shaders instead of redefining. >> >> That's what i ended up doing on friday after spending ~16 hours on the >> issue. > Sorry to hear that :-(. > In any case, it should be fixed in Mesa cvs now. Impressive! On an unrelated subject, i don't quite know what to make out of PBO support in R200 drivers, so far all the tests i have performed didn't indicate that PBO is a win for either of the texture formats. Is this really the case? I'm wondering because on my other machine with NV15 and binary nvidias drivers PBO does make a world of a difference for GL_RGBA8/GL_BGRA. -- vale |