From: Molsi A. V. <mol...@gm...> - 2009-06-12 06:41:56
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Hi, I'm new to MESA, and I'm trying out OpenGL2.0 programs on it. I also have a few OpenGL 2.0 ES programs, but I see that I get a few linker errors with some functions. Does MESA support OpenGL2.0 ES? Thanks, Molsi |
From: Brian P. <br...@vm...> - 2009-06-12 15:11:13
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Molsi Annie Varghese wrote: > Hi, > > I'm new to MESA, and I'm trying out OpenGL2.0 programs on it. > I also have a few OpenGL 2.0 ES programs, but I see that I get a few > linker errors with some functions. > > Does MESA support OpenGL2.0 ES? We're in the process of integrating OpenGL ES 1.1 and 2.0 into Mesa now. The 'opengl-es' branch in git has the code and there's some documentation in the docs/ directory. I need to spend a bit more time on it before merging it to master... -Brian |
From: Chia-I Wu <ol...@gm...> - 2009-06-13 03:22:54
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Hi, On Fri, Jun 12, 2009 at 09:11:07AM -0600, Brian Paul wrote: > We're in the process of integrating OpenGL ES 1.1 and 2.0 into Mesa > now. The 'opengl-es' branch in git has the code and there's some > documentation in the docs/ directory. I need to spend a bit more time > on it before merging it to master... Could you give some indications on what need to be worked on? I was playing with opengl-es branch (merged into master), and after fixing a compilation error (missing attrib.h and `_mesa_PushClientAttrib` in main/debug.c), I was able to run torus with egl_softpipe.so. I also modifed torus.c to use EGL MESA_screen_surface extension and it sort of worked with EGL_i915.so. I could see the torus, but there was no texture. I will look into this issue next week. Other than that, I was also confused why EGL_i915.so is linked to libmesagallium.a while egl_softpipe.so isn't. The latter makes more sense to me. I am new to mesa and I am not sure if they are real issues, or how they should be fixed. I am willing to help if you could provide some guidances. -- Regards, olv |
From: vinit b. <ban...@gm...> - 2009-07-13 05:38:03
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Hi, Does MESA support OpenGL2.0 ES? Integration of OpenGL ES 1.1 and 2.0 is done in MESA? Thanks, Vinit On Sat, Jun 13, 2009 at 8:27 AM, Chia-I Wu <ol...@gm...> wrote: > Hi, > > On Fri, Jun 12, 2009 at 09:11:07AM -0600, Brian Paul wrote: > > We're in the process of integrating OpenGL ES 1.1 and 2.0 into Mesa > > now. The 'opengl-es' branch in git has the code and there's some > > documentation in the docs/ directory. I need to spend a bit more time > > on it before merging it to master... > Could you give some indications on what need to be worked on? > > I was playing with opengl-es branch (merged into master), and after > fixing a compilation error (missing attrib.h and > `_mesa_PushClientAttrib` in main/debug.c), I was able to run torus with > egl_softpipe.so. I also modifed torus.c to use EGL MESA_screen_surface > extension and it sort of worked with EGL_i915.so. I could see the > torus, but there was no texture. I will look into this issue next week. > > Other than that, I was also confused why EGL_i915.so is linked to > libmesagallium.a while egl_softpipe.so isn't. The latter makes more > sense to me. > > I am new to mesa and I am not sure if they are real issues, or how they > should be fixed. I am willing to help if you could provide some > guidances. > > -- > Regards, > olv > > > ------------------------------------------------------------------------------ > Crystal Reports - New Free Runtime and 30 Day Trial > Check out the new simplified licensing option that enables unlimited > royalty-free distribution of the report engine for externally facing > server and web deployment. > http://p.sf.net/sfu/businessobjects > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > |
From: Brian P. <br...@vm...> - 2009-07-13 15:03:01
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The opengl-es branch has support for both ES 1.1 and 2.0. It hasn't been merged to master yet. There's still some loose ends and additional work that needs to be done. The plan is to finish this work for the Mesa 7.6 release (maybe in August). -Brian vinit bansal wrote: > > Hi, > Does MESA support OpenGL2.0 ES? > Integration of OpenGL ES 1.1 and 2.0 is done in MESA? > > > Thanks, > Vinit > On Sat, Jun 13, 2009 at 8:27 AM, Chia-I Wu <ol...@gm... > <mailto:ol...@gm...>> wrote: > > Hi, > > On Fri, Jun 12, 2009 at 09:11:07AM -0600, Brian Paul wrote: > > We're in the process of integrating OpenGL ES 1.1 and 2.0 into Mesa > > now. The 'opengl-es' branch in git has the code and there's some > > documentation in the docs/ directory. I need to spend a bit more > time > > on it before merging it to master... > Could you give some indications on what need to be worked on? > > I was playing with opengl-es branch (merged into master), and after > fixing a compilation error (missing attrib.h and > `_mesa_PushClientAttrib` in main/debug.c), I was able to run torus with > egl_softpipe.so. I also modifed torus.c to use EGL MESA_screen_surface > extension and it sort of worked with EGL_i915.so. I could see the > torus, but there was no texture. I will look into this issue next week. > > Other than that, I was also confused why EGL_i915.so is linked to > libmesagallium.a while egl_softpipe.so isn't. The latter makes more > sense to me. > > I am new to mesa and I am not sure if they are real issues, or how they > should be fixed. I am willing to help if you could provide some > guidances. > > -- > Regards, > olv > > ------------------------------------------------------------------------------ > Crystal Reports - New Free Runtime and 30 Day Trial > Check out the new simplified licensing option that enables unlimited > royalty-free distribution of the report engine for externally facing > server and web deployment. > http://p.sf.net/sfu/businessobjects > _______________________________________________ > Mesa3d-users mailing list > Mes...@li... > <mailto:Mes...@li...> > https://lists.sourceforge.net/lists/listinfo/mesa3d-users > > |