From: jun zheng <jun.zheng@sa...> - 2009-02-23 09:57:23
I'm trying to implement OpenGL and FB interface on an x86 PC.
The hw acceleration should be used for the Gfx card. And we don't
want to use X. So I think the Mesa on DRI will be fine for the OpenGL
interface. And when considering of FB operation, I'm a little confused.
AFAIK, it seems that there are 2 way to integrate the FB and Mesa:
1. use the glDrawPixels/CopyPixels functions
2. use glRenderBufferEXT functions
I've told that the first way is low efficient, and the second way can not
be implemented without X.
Is there anyway else, or have I miss anything ?