Does anyone have any experience of using OSMesa and OpenGL together?
I'm not sure how to go about it: in order to make the header files use the mgl* namespace i have to
which trips a whole load of #defines in the header files like:
#define glVertex2f mglVertex2f
Trouble is if I wanted to call the gl* functions for OpenGL, they will automatically be #defined to mgl*.
Anyone know how to get round this?