#3713 defaultQuirks.xml Marauder entry bugs

post-stable 0.40
open
Hammer
None
accepted
9
6 days ago
2013-05-02
DaddyHolby
No

The defaultQuirks.xml has the following bugs with the Marauder entries:

  • Marauder C has a model of MAD-C instead of just C
  • Marauder MAD-4X entry is missing, though this might be intentional

Discussion

  • Hammer
    Hammer
    2013-05-02

    I haven't added any of the Quirks for the new units I'm adding. I'm going to come back and add them after I've cleaned up and added all the missing units.

     
  • Hammer
    Hammer
    2013-05-02

    • assigned_to: Hammer
    • Priority: 5 --> 9
    • Milestone: undetermined --> post-stable 0.36
     
  • DaddyHolby
    DaddyHolby
    2013-05-02

    That's fine, I had noticed it missing and wasn't sure if it was a bug or just something that had yet to be done, so I entered the issue so it would not be lost.

    I'm going through and creating a version with Xotl's quirks and since some of the mech's are not in the default that he has listed as having quirks I usually search the mech folders to find the models and figure out what should be applied to what.

    So I'm sorry if I'm posting known issues/tasks.

     
  • Hammer
    Hammer
    2013-05-02

    No worries. It actually helps me when I come back to the quirks to easily see the missing or messed up ones.

     
    • Resolution: none --> accepted
     
  • Hammer
    Hammer
    2014-05-21

    • Milestone: stable 0.38 --> post-stable 0.38
     
  • Hammer
    Hammer
    2014-05-21

    I'm going to move this to post-stable. I just don't have time to get to the quirks right now.

     
    • Milestone: development --> stable 0.40
     
    • Milestone: exp 0.40 --> stable 0.40
     
  • Dylan Myers
    Dylan Myers
    6 days ago

    • Milestone: stable 0.40 --> post-stable 0.40