The defaultQuirks.xml has the following bugs with the Marauder entries:
I haven't added any of the Quirks for the new units I'm adding. I'm going to come back and add them after I've cleaned up and added all the missing units.
That's fine, I had noticed it missing and wasn't sure if it was a bug or just something that had yet to be done, so I entered the issue so it would not be lost.
I'm going through and creating a version with Xotl's quirks and since some of the mech's are not in the default that he has listed as having quirks I usually search the mech folders to find the models and figure out what should be applied to what.
So I'm sorry if I'm posting known issues/tasks.
No worries. It actually helps me when I come back to the quirks to easily see the missing or messed up ones.
I'm going to move this to post-stable. I just don't have time to get to the quirks right now.
6 days ago