#11 get rid of NAT problems in multiplayer

open
nobody
None
3
2010-04-10
2010-04-10
titi(ger)
No

There are several possibilities to do this.
- using some code/idea from this http://samy.pl/pwnat/
- routing messages with masterserver
or something else ...

Discussion

  • titi(ger)
    titi(ger)
    2010-04-10

    • priority: 5 --> 4
     
  • titi(ger)
    titi(ger)
    2010-04-10

    • priority: 4 --> 3
     
  • Tom Reynolds
    Tom Reynolds
    2012-07-13

    I guess headless server support (which was introduced since) makes this /somewhat/ less of a problem.