ContextGL++ has been tested on Windows 2000/XP and FreeBSD 6.1 and seems to work fine. It is now in a state were I believe it can be used quite well and very easily. I dare you to find an easier way to get an OpenGL context in windows and linux without having to use the GLUT cludges.
This release includes windows binary and source.
A new release of MathGL++ is here.
This releaes improves Windows compatibility and adds support for msvc8 (Visual C++ 2005).
A soft shadow demo app has also been added.
This is the first binary and source package of MathGL++ for Windows. Sorry it took so long, but now I hope it will be even easier to use on Windows. All I need now is a .msi installer :-)
MathGL C# 0.5.2 created.
This is a port of MathGL++ 0.5.2 to C#.Net.
Classes currently supported:
Questions/comments/suggestions -> firstname.lastname@example.org
A new stable release is ready for all to enjoy. Alex Holkner has provided a patch that should improve MacOSX support as well as some of the more exotic POSIX systems. There is also a new snapshot release of the forthcoming 0.6 development branch. It contains many improvements and cleaner C++ code with namespaces and an OpenGL gl* function abstraction layer. Also new to that unstable release is the move from SDL to ContextGL++ for the context creation in the demo program. Enjoy.... read more
After some minor bugfixes and the inclusion of plane projection matricies a new stable version of MathGL++ is ready. Download and enjoy :-).
After many months of other work, doing research in a very different field, the stable release of MathGL++ is here.
It's my birthday and what better way to celebrate than to release a new version of MathGL++. This is the first release to support Win32 and OSX as well as POSIX systems. Have fun and enjoy MathGL++.
This is the first snapshot release to contain the matrix determinant, adjoint, cofactors & inverse (think billboarding and portals). The quaternion class has also been improved with a matrix conversion method, perfect for camera control.
Finally the fourth revision is here. This version includes lots of improvements, many of them coming from alkaine of the winlang3d sf.net project. Improved quaternion handling and an 3D plane class are in this release. Many samll bugs have been fixed and the overall performance of the vector and matrix operations has improved.
Lots of bug fixes and an improved API, try it out now.
Please note that MathGL++ now builds a library as well as having the headers. This means that until someone can provide an MSVC++ build project Windows users will have to include the .cpp files in their project.
I don't have Windows so I am relying on someone's good graces to provide a Windows build.
I don't have access to Windows and I would like it if someone could take the time to provide an MSVC++ build project for MathGL++.
Please contact me at email@example.com.
Version 0.3 comes with lots of bug fixes and improvements. More details are found in the CVS ChangeLog. Please wait for the new release before downloading MathGL++. It will only be a day or two.
The doxygen documentation of MathGL++ is now up on the website: http://mathgl-pp.sourceforge.net.
The doxygen documentation of MathGL++ is now up on the website: mathgl-pp.sourceforge.net.
OK here is a fixed version of MathGL++, keep in touch if you find any more bugs. :-)
This is a first release of MathGL++. Use it, love it, send bug reports. :-).
This project has already got enough code to do an alpha release within the month. Check back soon.