9 - Game totally unplayable on at least one platform.
8 - Major feature that affects game play is broken (e.g. networking).
7 - Asserts and crashes that don't qualify for 8-9 and affect game play (e.g. grabbing skull makes a crash).
6 - Minor feature is broken (e.g. net mic) or incorrect behavior that affects game play (e.g. monsters don't render).
5 - Reserved for uncertain priority or unreviewed bug reports.
4 - Asserts and crashes that don't qualify for 6-9 and either (1) don't affect game play, (2) only happen on unusual maps, or (3) only happen on very rare types of events that don't usually happen in game play and can be avoided.
3 - Incorrect behavior that most people would notice, but no work around exists (e.g. legs of marine don't draw correctly).
2 - Incorrect behavior that most people would notice, but doesn't affect game play and a work-around exists (e.g. static effects).
1 - Incorrect behavior that most people would not notice and doesn't affect game play (e.g. mic indicator light).
|588||Cant GET there from HERE...||None||open||2015-05-29||2015-05-30||8|
|586||Alephone crash ppc linux||None||open||2015-03-08||2015-03-08||9|
|581||Black screen entering Neither High nor Low||None||open||2014-09-26||2014-09-26||8|
|579||Assertion failure firing weird Organic weapon in Marathon Red||None||open||2014-08-19||2014-08-19||4|
|577||Screen brightness settings have no effect||None||open||2014-02-21||2014-02-23||5|
|575||Screen black ingame (except HUD/Weapon) when using OpenGL(Shader) in Ubuntu 13.10||None||open||2014-01-07||2014-01-07||5|
|569||wrong RLE used for shapes patches when M1 base shapes selected||None||open||2013-07-08||2013-07-08||5|
|566||Marathon crashes teleporting on or before Reprisal screen||None||open||2012-10-21||2012-12-02||5|
|565||AlephOne won't open Marathon||None||open||2012-10-21||2014-08-26||5|
|563||shooting compiler enemy freezes game||None||open||2012-07-21||2012-12-03||5|
|561||Distortion using the <sounds> element||None||open||2012-07-14||2012-07-14||5|
|557||Can't assign Number Lock Key||None||open||2012-02-11||2012-12-03||5|
|554||No net game microphone in OS X (error message included)||None||open||2011-12-10||2012-07-06||6|
|553||Network microphone does not work on PulseAudio||None||open||2011-12-09||2014-08-25||6|
|547||Assertion failed on net game||None||open||2011-07-25||2012-12-02||5|
|546||Crash on quitting net level with Aleph One 1.0b4||None||open||2011-07-21||2012-12-02||5|
|545||Setup Network Game dialog grows too wide||None||open||2011-06-11||2012-12-02||3|
|544||cannot resume co-op game saved by another player||None||open||2011-06-08||2012-12-02||4|
|540||time remaining is improperly calculated||None||open||2011-04-26||2012-12-03||5|
|539||--disable-opengl compile still requires OpenGL headers||None||open||2011-04-11||2011-04-17||1|
|538||OpenGL (Shader) landscape errors with Intel GMA||None||open||2011-03-27||2011-05-07||5|
|520||Assertion in alephone: weapons.cpp:2246||None||open||2010-05-22||2012-12-03||5|
|508||Preferences doesn't save||None||open||2010-01-07||2011-02-05||3|