MacGLide 0.13 has finally been released, with lots of new features, better compatibility and the usual bunch of bugfixes.
+ Improved rendering quality for Tomb Raider 1 Gold:
- geometry analysis (and correction) for removing
background-colored gaps between landscape tiles.
- Runtime analysis of texture content for removing
texture border artefacts caused by anisotropic
filtering/mipmapping and the way TR1 stores its
textures.... read more
Looks like this is the "Tomb Raider Special Edition" of MacGLide, since
all new features have been tailored towards improving the rendering quality
of Tomb Raider Gold (and to some extent of TR2 too). Have fun.
Provides gamma correction, performance improvements and fully working map view / retro mirror for Carmageddon.
Adds FutureCop, Quake, Descent 1 & 2 to the list of fully supported games
+ Gamma Correction (ColorSync has to be installed)
+ Better performance (Especially in Carmageddon :^)
+ FutureCop radar and dispatcher window working,
V1.02 not crashing anymore when pausing the game... read more
+ New rendering engine (more accurate than in 0.10.1) allows better quality
on suitable graphics cards (ATI 7500 and later or similar NVidia cards).
Also fixes some rendering glitches such as the haze in Falcon 4.0 (which didn't
show up in 0.10.1).
To get the higher quality rendering, you need a graphics card with at least 3
texture units, for example an ATI Radeon 7500. Smaller cards like NVidia GForce
2mx or ATI Rage 128 will still use the simple rendering mode, and things will
continue to look like in 0.10.1.... read more
OpenGLide for Macintosh is a shared library that emulates a 3dfx-Voodoo-Graphics board, allowing to run 3dfx/Glide games without the 3dfx-hardware. Version 0.10 allows to play 3dfx-based games in any resolution supported by your computer/display.
It also provides a lot of visual, compatibility and performance improvements as well as a lot of fixed bugs, like
- Tomb Raider Gold can be played with Movies enabled
- Rendering quality in Falcon 4.0 has been improved
- Some ugly crashes in Falcon 4.0 have been fixed
- The mouse pointer in Carmageddon is working... read more
OpenGLide for Macintosh is a shared library that emulates a 3dfx-Voodoo-Graphics board, allowing to run 3dfx/Glide games without the 3dfx-hardware.
In OpenGLide for Macintosh 0.09 the code has been tweaked a litte more, and the display quality has been improved by fixing an annoying bug that caused random pixels to appear on 64x64pixel textures.
You can find this latest release here: