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any way to get LuaEdit working with LuaJit ??
Although nothing is impossible, I doubt this would be possible (in terms of time vs benefit) unless LuaJit provides some sort of debugging API similar to Lua's debugging API. LuaJit focuses on improving performances of Lua by using Just in Time compilation and I would think that they are most likely stripping any debug data from the bytecode. LuaEdit heavily relies on that debug data in order to be able to provide to you the debugging tools it offers.
I hope this answers your question.