Update of /cvsroot/lmuse/muse
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv3692
RCS file: /cvsroot/lmuse/muse/ChangeLog,v
retrieving revision 18.104.22.168
retrieving revision 22.214.171.124
diff -C2 -d -r126.96.36.199 -r188.8.131.52
*** ChangeLog 3 Feb 2008 04:24:20 -0000 184.108.40.206
--- ChangeLog 13 Mar 2008 01:36:01 -0000 220.127.116.11
*** 1,2 ****
--- 1,24 ----
+ * Fixed arranger controls not giving up keyboard focus after adjustment/entry. Requested by user G.B. (T356)
+ * Fixed gluing/splitting of waveparts. (Known bug of 02.02.2008 is gone now). (T356)
+ * Fixed playing, and arranger/waveeditor drawing, of glued waveparts. (T356)
+ - 'Working on' of 26.01.2008 is done.
+ - Drawing of waveparts, even 'glued' ones, now fully respects tempo changes.
+ * Fixed 'glued' mono + stereo wavepart drawing. Was drawing outside track if track height small. (T356)
+ * Fixed soloed/muted wavetrack audio 'bleeding' into other wavetracks. fetchData() was not checking isMute(). (T356)
+ * Fixed part colour popup to change unselected clicked item colour if no parts selected. (T356)
+ * Fixed recent possible accidental(?) change of tracklist xml tag 'header' to 'header1'. (T356)
+ - Muse was complaining: Tlist: unknown tag <header> at line 32
+ * Fixed MREventList in mpevent.h, to use midiRTalloc instead of audioRTalloc. (T356)
+ - Possible accidental(?) coding error since there is no other usage of midiRTalloc at all in muse.
+ - If it does help at all, it might just ease RT congestion a bit.
+ * Working on MIDI VU meters. They're too fast to see with jack, but should be OK with dummy driver. (T356)
+ * KNOWN PREEXISTING BUGS
+ - If you move waveparts around AFTER the current play position, then play, muse actually plays the same
+ arrangement as if you had not moved the waveparts at all, just one time - rewind the play position and
+ it corrects itself. This is because muse does not prefetch the audio again after the movement of the parts.
+ Workaround - After moving waveparts, be sure to rewind the play position to a point AT LEAST before those parts.
+ - Wave parts will sometimes mysteriously go silent for no reason. Move the parts slightly, or reload, or do
+ certain other operations, then the sound comes back. Working on this important issue!
* Fixed a slight error in BigTime absolute display. Now shows proper absolute tick and frame values. (T356)