Alright, I'll get to work designing a new logo that looks good at 16x16 first then.

On Thu, Mar 15, 2012 at 7:39 AM, John McLear <John@primaryt.co.uk> wrote:

+1 to this.

 

From: Kevin [mailto:octosquidopus@gmail.com]
Sent: 15 March 2012 12:39
To: John Serafino
Cc: lmms-devel@lists.sourceforge.net
Subject: Re: [LMMS-devel] Graphic design - logo/splash and others

 

I for one have no objections. If you make something cool, post it on the mailing list, and wait for reactions.

Personally, I would like to see the logo simplified (mainly to make it look better at 16x16), but any LMMS art improvement is welcome.

 

You may want to read the Artist Documentation on the Wiki for tips and instructions: http://lmms.sourceforge.net/wiki/index.php/Artist_Documentation 

 

As a rule of thumb, if you think you can improve something, do it.

 

 

On Sun, Mar 11, 2012 at 4:20 PM, John Serafino <lzrblade@gmail.com> wrote:

So I've been brooding for a bit because I really want to contribute to LMMS but have zero XP with audio/music programming. I do know C++, but I don't feel ambitious enough ATM to try and wrap my head around LMMS's insides. I do however, happen to know a bit about graphic art. I'm familiar with Blender, a 3D animation suite, GIMP(which you all know,) basic color matching/complementing, camera composition, and special FX. I came to wonder if there is a need for LMMS art design/improvement? My tastes don't like the current logo, so I've even gone as far as to create a new splash screen with a different one for my personal LMMS theme. It's kind of been around for awhile by my understanding though, so maybe it's too late to change? I am capable and interested in re-designing the logo/splash at least if the community is open/interested in a change. Also, if there are other graphics that need done or re-done, I might be interested in helping with them.

 

Is there any way I can apply these skills to contribute?

 

--
John


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--
John