I can't see how the container is not created yet... that would be a segfault when you try to push_back on it.... not too mention that the code that actually does the pushing back is in Singleton.C which is where the container is... so it would have had to have been created by the time you call that function...DerekOn Wed, Apr 3, 2013 at 10:43 AM, Kirk, Benjamin (JSC-EG311) <firstname.lastname@example.org> wrote:
On Apr 3, 2013, at 11:28 AM, Derek Gaston <email@example.com> wrote:That would be at risk of creating the RemoteElem before its underlying reference counter is set up, which is what got us here in the first place...
> Ok - we just looked into this - Ben: It looks like you're not ever creating RemoteElem which is why it's not getting registered.
> At the bottom of remote_elem.h you have this:
> extern const RemoteElem* remote_elem;
> But that's just creating a pointer. In the .C you have this:
> const RemoteElem* remote_elem;
> But, again, that's not creating a RemoteElem.
> In fact, nothing is ever creating a RemoteElem... so it doesn't get registered with the Singleton class. In remote_elem.C you could do this:
> extern const RemoteElem* remote_elem = new RemoteElem;
in remote_elem.C, I am doing this:
// Class to be dispatched by Singleton::setup()
// to create the \p RemoteElem singleton.
// While this actual object has file-level static
// scope and will be initialized before main(),
// importantly the setup() method will not be invoked
// until after main().
class RemoteElemSetup : public Singleton::Setup
void setup ()
the remote_elem_setup should get instantiated statically, and its *constructor* adds (this) tot the list of objects to be invoked by Singleton::setup(). In turn, that should call remote_elem_setup.setup() indirectly, and create the singleton.
This is precisely the mechanism we described for singleton desctructors, now turned on its head.
The only problem I can see is if the remote_elem_setup object is getting created before the container inside libmesh_singleton.C, resulting in undefined behavior.