#20 lbreakout2 win32 network play crash

closed-invalid
nobody
None
5
2009-12-24
2004-12-11
Robert W. Brewer
No

When playing lbreakout2 on win32 it crashes pretty
often during network play. So far I've only seen it
crash in the snapshots play (not arena play). I also
see the following messages from the server when the
win32 client begins play of a level:

game 10: 192.168.1.2: state 1: invalid message 1c:
skipping 2 bytes

This spews out a bunch of times.

My configuration is as follows:

win32 box:
lbreakout2 2.5.1 binary downloaded from SF
WinXP SP2

linux box:
lbreakout2 2.5.1 from Debian sid
lbreakout2server 2.5.1 from Debain sid
Debian sid box (kernel 2.6, libc with NPTL)
lbreakout2 game and server running on same box

I'm running lbreakout2 between the boxes with a 100
Mbps crossover cable.

Discussion

  • Logged In: YES
    user_id=75744

    A little more playing shows that it doesn't crash during
    single person play. Considering that and that the network
    play feature is pretty new makes it more likely it is a
    problem in the network play code.

     
  • Michael Speck
    Michael Speck
    2006-05-27

    Logged In: YES
    user_id=59991

    In Linux it is pretty stable and I use WinXP rarely so I
    can't resolve this, but fixes are welcome... the problem is
    definitely in the network code...

     
  • Michael Speck
    Michael Speck
    2006-05-27

    • status: open --> open-later
     
  • Michael Speck
    Michael Speck
    2009-12-24

    I will hardly find the time to look into it and the windows port is quite out-of-date so maybe it has been fixed already. Therefore I declare this to be invalid for now.

     
  • Michael Speck
    Michael Speck
    2009-12-24

    • status: open-later --> closed-invalid