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#17 Warp determination bug

closed-fixed
nobody
None
5
2004-06-17
2004-06-04
Spaceman
No

Lbreakout2 2.5

The warp determination for addons seems to be resetting
each time a ball is lost.

For example, I have it set on 80% before I'm allowed to
warp.
Let's say there are 100 bricks, so I've busted 80 and
I'm allowed to warp, but I lose my ball before I do.
Now the level begins again with 20 bricks left, however
I have to bust 80% of 20 in order to warp again.
I find this unfair especially when it's a hard level
and you're lookin forward to warping out of it but now
you have to work at it again to do it.

My suggested fix is simply once 80% of the original
bricks in a leve are busted, then keep the warp option
on until the level is cleared, even if balls are lost.

Discussion

  • Michael Speck
    Michael Speck
    2004-06-16

    Logged In: YES
    user_id=59991

    your suggestion is the way it is supposed to be... it's a bug

     
  • Michael Speck
    Michael Speck
    2004-06-17

    • status: open --> pending
     
  • Michael Speck
    Michael Speck
    2004-06-17

    • status: pending --> closed-fixed