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As I've mentioned before, I am trying to document as I learn on my blog. My Learning Kyra series has just reached its 5th entry. Please check out the series here; http://gbgames.com/blog/index.php?cat=6
Let me know if you see any errors. I apologize for the first few entries since they betray how little experience I have when it comes to development with other libraries.
Hopefully the series can be helpful to people learning how to use this library.
That is excellent! Thank you very much for posting that. I think its good information for anyone learning a library, just to see where someone else has had success or troubles. Keep up the posts - I look forward to reading more.
One note - GlDynArray has been pulled out of the library. You should use std::vector<> instead.
main.cpp:273: error: no matching function for call to `KrImageTree::
std::allocator<KrImage*> >*, int)'
/usr/local/include/Kyra/engine/imagetree.h:150: error: candidates are: bool
KrImageTree::CheckSiblingCollision(KrImNode*, GlDynArray<KrImage*>*, int)
So I guess I have to continue to use GlDynArray then.
The std::vector switch is in the beta, and GlDynArray has been completely removed. If you are on the main release, it still uses GlDynArray. I was advising that in your code, that doesn't interface with Kyra, you should avoid GlDynArray.