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MenuGroup.cpp    85 lines (69 with data), 2.8 kB

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/***************************************************************************
MenuGroup.cpp - controls a group of menu nodes
-------------------
begin : Mon Jan 10 2000
copyright : (C) 2000 by Thomas Eschenbacher
email : Thomas.Eschenbacher@gmx.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "config.h"
#include <stdio.h>
#include <QHash>
#include <QObject>
#include <kapplication.h>
#include "MenuNode.h"
#include "MenuGroup.h"
//*****************************************************************************
MenuGroup::MenuGroup(MenuNode *parent, const QString &name)
:MenuNode(parent, name, 0, 0, name)
{
if (parent) parent->registerChild(this);
}
//*****************************************************************************
MenuGroup::~MenuGroup()
{
clear();
QHash<QString, MenuGroup *> &group_list = getGroupList();
const QString key = name();
if (group_list.contains(key)) {
group_list.remove(key);
}
}
//*****************************************************************************
void MenuGroup::setEnabled(bool enable)
{
foreach (MenuNode *child, m_children) {
if (child) child->setEnabled(enable);
}
}
//*****************************************************************************
void MenuGroup::selectItem(const QString &uid)
{
MenuNode *new_selection = 0;
foreach (MenuNode *child, m_children) {
if (child && (uid == child->uid()))
new_selection = child; // new selected child found !
else
child->setChecked(false); // remove check from others
}
// select the new one if found
if (new_selection) new_selection->setChecked(true);
}
//*****************************************************************************
void MenuGroup::clear()
{
// deregister all child nodes from us
while (!m_children.isEmpty())
removeChild(m_children.first());
}
//***************************************************************************
#include "MenuGroup.moc"
//***************************************************************************
//***************************************************************************