We could inherit ForLoopItem from QWidget (or more specifically from some frame), then embed it into the scene with the addWidget method (
http://doc.trolltech.com/4.5/qgraphicsscene.html#addWidget
), and insert in the frame a new graphics scene. The details of this should be worked out.

No, please do not embed QWidgets in a QGraphicsScene. This is just a migration thing to be able to mix old widget based code with new QGraphicsItem-based code. For new things that should live in a QGraphicsScene, subclass either QGraphicsItem or QGraphicsWidget if you want something like a widget. 

Embedding classic QWidgets in a GraphicsScene suffers from performance problems and funny effects because there is now 2 trees: The object and the item tree and they fight against each other.

Feel free to ask me any questions about that topic.

Axel




Another issue to be discussed is how should we split the source code; what kind of plugins do we want to create. Should there be a dependency between plugins?



bye then
julian

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