Hi
What will I need to install the OSX binary?
THX
Remo
Joachim Eibl
2006-12-10
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You'll just need the binary:
e.g.: kdiff3-0.9.91-Qt4-Mac-Universal.zip
Unpack it (Mac OS X should be able to do this)
and run it. There are no other dependencies.
Did this help you?
Cheers,
Joachim
Nobody/Anonymous
2006-12-11
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When I start the programm I receive the following crash report:
dyld: /Volumes/Daten intern/Temp/DL/kdiff3.app/Contents/MacOS/kdiff3 Undefined symbols:
/Volumes/Daten intern/Temp/DL/kdiff3.app/Contents/MacOS/kdiff3 undefined reference to _CGContextConvertPointToUserSpace expected to be defined in ApplicationServices
/Volumes/Daten intern/Temp/DL/kdiff3.app/Contents/MacOS/kdiff3 undefined reference to _CGImageCreateWithImageInRect expected to be defined in ApplicationServices
...
Cheers
Remo
remo@bolli.info
Nobody/Anonymous
2006-12-12
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What Version of Mac OS X do you have:
See:
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/drawingwithquartz2d/index.html#//apple_ref/doc/uid/TP30001066
"CGImageCreateWithImageInRect : Creates an image from the data contained within a subrectangle of an image. Available in Mac OS X v10.4 and later."
http://www.trolltech.com/products/qt/features
"Qt/Mac (Mac OS X, 10.3 and 10.4)"
Obviously the binary was created on a Mac 10.4 or newer.
Judging from the information from Trolltech, you should be able to build Qt and KDiff3 for 10.3 yourself, but I don't have such a binary yet.
Cheers,
Joachim